Unearth the Ancients

The correct point of comparison comparison for this card is Scavenging (2). It's a card that saves you multiple play actions. Although it doesn't recur from your discard, you're a seeker — you too can do "recursion" it the au naturale way, by simply cycling through your entire deck.

The point of the upgrade isn't to play 2 assets although it's a nice option to have if you have two cheap assets, or you're an Amanda with RGM out. Unlike the 0xp version, this one saves an action because it's also an investigate action, one which you can also manipulate the DC of (Ancient Stone anyone?).

Seekers have no shortage of assets they want to play over and over again. Ancient Stone, The Necronomicon, Mr. "Rook", or the new Eon Chart...some of those are even Relic traited, further increasing efficiency. You can use a charge from your Eon Chart to investigate to play a new Eon Chart as a fast investigate!

Unearth the Ancients is not a simple economy card. You can't expect to throw this into a deck like a Crack the Case or Cryptic Research and have it work — it's acceleration for already powerful decks where you'd play it multiple times over the course of the game. Some of the power Seekers have lost to Taboos, they've regained with Unearth the Ancients, though arguably in a much fairer manner as Unearth the Ancients is susceptible to the dreaded .

suika · 9505
Forced Learning

I think best use is for a seeker/survivor with scavenging+resourceful (so you can pick back scavenging) and pair this with short supply, and a lot of survivor cards that can be used from discard or gets advantage of discard cards.

I think the biggest problems are the weaknesses. Basically in 15 rounds you go through the same size of your deck with this card as without it (not counting tutoring). You get +15 cards but mill 15 more so it nets 0. So it is nearly the same chance to see your weakness. But if you draw your weakness you have to discard your other card (as you have to discard 1 but you cannot discard weakness) so you lose your chance to choose one. So the main problem is if you draw your "best" card and a weakness at the same time.

vidinufi · 69
Sweeping Kick

This card is good Survivors with high agility like Rita, who likes this for her passive, or Guardians who take it for the occasional evasion to get an engagement break to play the next big beatstick.

For me though, this card really shines in Calvin. Since he boosts both Strength and Agility in equal measure, a base skill value of 6 or higher is easily achievable even in the early scenarios of a campaign.

g4nk3r · 4
Do you know how it works with Elusive enemies? Could I evade the enemy before him going to another location after the attack? — Jarguy · 1
In the Thick of It

This card creates even more possibilities: In the Thick of It + Versatile +

Geared Up

Underworld Support

Short Supply

Forced Learning

Down the Rabbit Hole

This is the only chance to get these cards for every investigator because of “purchase at deck creation” text

Vexer · 5
Yeah but is it useful? — MrGoldbee · 1485
I already covered this in my review: I think, it might be useful for the boxer and the rabbit. The reast I don't see. "Underworld Support" is sure terrible, if you counter it with Versatile, similar "First Learning". You dont't want to increase your deck size to 20. Investigators who can't take "Short Supply" also have hardly any cards to provit from the discard and "Geared Up" looks like a terrible card to me, period. — Susumu · 381
As for other guardians: I think, the high amount of upgradable Guardian events and the fact, that Nataniel has several tutor options for his Gloves (I would include "Calling in Favors" to tutor his signature-tutor), and once he has his Gloves good card draw to counter the bigger "versatile" deck, gives him an edge over other guardians. Sure, they will take a couple of these events, too. But your regular "big gun" build relies much more on upgrade cards, that do not exist at level 0. — Susumu · 381
This combo will enable all sorts of wonderful jank! — Gibby · 1
Forced Learning

The limits of Mandy's deck size just got a whole lot larger. Starting out with a 65 card deck is sure to make the other players at the table question how much horror you've taken. But combine it with two Versatiles to make a 75 card deck and the others will surely drive you to the asylum for the clear bout of insanity that you're experiencing. Then, combine that with Ancestral Knowledge to make a pseudo 80 card deck. What does one even put in an 80 card deck? Everything? At least the Dunwich encounter deck will lose much of its power. These combos would probably make activating Beyond the Veil an achievement in the most draw-heavy class but it would also make it a challenge to find the cards you need. Have fun shuffling this monstrosity! Combine it with the other new permanents for even more deck shenanigans.

Tay5967 · 20
two cards in your now 83 card deck are weaknesses, enjoy the one game you actually draw both. — Zerogrim · 295
Aren't there 4 weaknesses in her deck due to the scaling of her signature weakness with her chosen deck size? — Tharzax · 1
That's her signature (good) card, not her signature weakness — SnowOnACactus · 1