
How does this card not end up ready at the end of the round??? it is after exhausted cards ready!
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How does this card not end up ready at the end of the round??? it is after exhausted cards ready!
I need to write more in this review.
I still need to write more in this review
I really still need to write more in this review
I have just realized something: as you don't have to discard it after having played it, Wendy's Amulet don't force you to discard the card and you can attach it to your location. And when you discard Under Surveillance due to its forced effect, you are no longer "after you play" it so it goes to your discard. Meaning this can be the only event in your that has the double advantage of being playable from your discard and not returning below your deck.
What happens to a bug that gets hit by dynamite, the same thing that happens to mutants and mist creatures.
Do not underestimate the power of this card when going into war. (and try not to think about the poor poor couriers running this lit stick of dynamite from one city to another)
So for 16xp you can have two copies of this, two flares and two deja vu's.
Would you spend 16xp to block 2 doom and flare twice per game?
while blocking a doom isn't entirely the gold pocket watch its pretty close, and i think the gold pocket watch is amazing, so for the same price per doom block you get flare instead of skipping mytho's draws, I want to get this card and try that deck out so much.
Question here on how the patrol keyword works on Elspeth. If there is a memory on her current location, does she stay there or move? The rules say that patrol enemies move to a connecting location toward the nearest qualifying location... Does that mean a move is mandatory, and if the nearest qualifying location is the current one, the shortest path is off and back...? That would seem strange... Clarity would be appreciated!