I have a question about this basic weakness.
Right now the rules say the random basic weaknesses are added at the end of the deckbuilding process. Does that mean that the 2 experience you get from becoming the bearer of this weakness can't be used until the end of the first scenario? With the rules as written, that seems to be the case, but I wonder if that was the intention.
I haven't played with this weakness yet, but it seems debilitating if your name isn't Preston Fairmont. I think most investigators would prefer Paranoia. These campaign weaknesses that evolve to create disastrous consequences just seem mean in general. Having 2 experience here is at least nice little bit of compensation - if you could use the experience before the first scenario, it would seem more like the game was saying "here's a challenging weakness, take some experience to see if you can fight it off." However, since it seems like the experience comes after the first scenario, it feels instead more like the game is saying "this weakness is ultimately going to get you so you might as well live fast, here's some experience to see how far you can level up before you go."