
This is a great card for Ursula and Moonstone. Especially if you have Elli Horowitz holding a Crystalizer of Dreams. words words words words words words words words SWEET JESUS MORE WORDS arkham horror scary words
This is a great card for Ursula and Moonstone. Especially if you have Elli Horowitz holding a Crystalizer of Dreams. words words words words words words words words SWEET JESUS MORE WORDS arkham horror scary words
I've been testing this in Daisy Walker with good results. It acts as a second copy of her Tote Bag for consistency, with a few advantages:
This one looked weak to me (away from Nathan* obviously) but slowly grows on me the more I look at it.
It's effect is essentially to turn 1 resource into one extra card but first you have to trigger it and it's clogging up your hand in the meantime.
Card draw is very scarce for Guardians and you might have plenty of resources later so that's a decent trade.
If you think of it as a 'cantrip' card that essentially thins your deck it's more appealing again.
What makes it really interesting through is the two books in the corner. Guardians don't get a lot of those and they add a lot of flexibility.
I'd really like to see this card get an xp version.
Very nice and interesting card. I expect Enchanted Bow to see more play with the inclusion of that permanent, as it will only take one hand slot. You can't do that with Ornate Bow. I think, I will even try that myself as Wendy Adams. As a dexterity character, If you care about your other hand slot (Lockpicks obviously), you can compare this setup with just Hyperphysical Shotcaster, which already uses only one hand slot. The first option has infinite ammo and is way cooler, but the second has more burst potential. If you are not the main damage dealer, maybe one attack per round is not that bad with the Enchanted Bow
Having a hand slot signature is tricky. Every class has things to do with the hands. Having a hand slot -weapon- signature is even trickier, because throughout a campaign, it’s eventually going to compete with two-handed or really good one-handed weapons. Daniela has a signature that plays really well with her initial ability… But can’t coexist with chainsaw or sledgehammer, the apex damage options in Survivor. Sure, you can run toolbelt, but that competes with old coat(1), which is four soak for one XP and an action. (Bandolier could help hold your weapons, but it can’t hold your signature; It also fights for the body slot, and Daniela can’t upgrade because she levels into survivor.)
Tinker solves this problem masterfully. It attaches to either the weapons or your wrench, whichever comes first. It cost zero XP, a single resource and no actions. Previously, the wrench was a last resort weapon (+2 to hit and two conditional damage is rapidly outpaced by other options). Now, you can use the wrench as flexibly as you always wanted: presumably to taunt Enemies off the cluever, Aloof 1HP enemies in zero actions.