Dr. Francis Morgan

Question : when I take control Francis Morgan (with the ability of the act "all in"), we don't discard clues on him. Can I use these clues to play Forewarned ? Can I take them into account when I play "I've got a plan" ?? Thx

Thesshad · 20
I think these clues are just for the tracking of your progress and no clue you can use or spend. — Tharzax · 1
Tharzax already answered correctly. A better place to ask questions would be the subreddit of Arkham Horror (https://www.reddit.com/r/arkhamhorrorlcg/), or the Mythos Busters Discord server. — PowLee · 15
Signum Crucis

Wondering how this interacts with cards that test at a different base skill value.

E.g. Amanda Sharpe attacking a strength 4 or 5 enemy with a Strange Solution.

The wording on strange solution says to attack “with a base skill value of 6”; and signum crucis wording says “your base skill value”

So is “your base skill value” the value of the attack (6) or does “your” refer to your investigator (so in this case the base value would be 2)

I’m reckoning “your” and “a” are one and the same thing here: namely the unmodified skill value of the test you are taking which in this case is 6… so strange solution wouldn’t enable Amanda to commit this card to a test.

But I’m just checking to see what people think cos it would be quite a sweet turn to spend 3 actions doing 9 damage to a nasty enemy while also loading 6 or so bless tokens into the bag.

Phoenixbadger · 198
You are sadly correct, while using strange solution your base skill value becomes 6 making it very hard to find an enemy capable of committing signum Crucis to — NarkasisBroon · 10
This goes both ways right? If Your base is 6 and the enemy has only 2 you get 4 blesses? — Django · 5108
Commit only to a skill test you are performing, and only if the difficulty of that test is higher than your base skill value. — MrGoldbee · 1470
Oh yes django! Didn’t see that! — Phoenixbadger · 198
The Red Clock

This card can help a lot a parallel "Skids" O'Toole "rich" deck to start a scenario . The The Red Clock first gives a bonus resource, then Skids spends 3 resources for his capacity and tests at 7 against 3 to get 3 additional resources. In case of success he now has 4 more resources so an increase of +1 to the bonus given by Well Connected.

Of course the +4 from the Clock would be more interesting for a test that gives you something that advances the scenario but if you use it on your resource generation for a couple of turns you get faster a great Well Connected boost (and so a total of 3 great boosts per tun.

AlexP · 252
I played P-Skids with this, The Black Fan and Well Connected (3) in a 19xp standalone a year or so back and it was great. — Krysmopompas · 360
Could you use haste after two movements? — IntoxIcatIon · 1
@Intoxication no as they are not Move actions. — screamingabdab · 99
Flute of the Outer Gods

If this card was 0xp and had limit 1 per deck instead of being 4xp and exceptional, it would still not see any play, or maybe in some weird cases someone might play it for fun, but it would probably need another enemy or it would provoke AoO, but still it would suck. Is this the worst card in the game lol? What the hell were they thinking? Compare it to the The Necronomicon which for 5xp gives you so many options, is tutorable, and you can play with secrets and stuff to refill it otherwise abuse it. What a joke of a card

Blood&gore · 434
It's not a bad effect... sealing curses (which means they can't be added back) or testless damage/movement are both good options in multiplayer. You can make an enemy punch itself once per turn without an AoO. But 8xp is an absurd cost... maybe they were afraid of cheese with sealing all 10 curses, which isn't that hard to do? — Hylianpuffball · 29
I think this could have cost 2 and kept seal X Curses and even then it may not have seen play. False Covenant protects you from curses so well for a 2xp permanent. — Zerogrim · 295
The main problem of the flute is that there are plenty cheaper options for mystics to handle enemies. So the only remaining advantage is the option to seal curses and you either want them in a curse build or you can easily avoid them outside of the innsmouth campaign. — Tharzax · 1
Seal up to X curses for X cost is cute (and would be fun in Rogue) Unfortunately Mystics are a resource starved class. If this was a Rogue card... if only. Yes, as it is, it's terrible. — fiatluxia · 66
Yeah honestly at 0xp I don't know why anyone would still take this, especially now with Power Word, which is a cheaper, more versatile, and slotless way of doing the same thing. — StyxTBeuford · 13028
Signum Crucis

Using with Amanda Sharpe deck and investigate to high shroud location Because this card would commit to all Investigating and Encounter resolve You get the following

  • Investigating - 1 Blessing token for 3 times (Repeated from her ability)
  • Treachery card test - 0 to 2 Blessing token for 1 times (Enemy or some card may have no test)

For my use I can add around 3-8 Blessing token in a single round.

That's promising because you can try to add more if you found higher shroud location

AquaDrehz · 198
But be sure you can pass the test without those bless tokens (by the way this card takes the basic intellect not the modified) if you don't do it, you might waste your turn and in my experience time is the winning factor — Tharzax · 1