
A Backpack filled with this card, Strange Solution and the notoriously expensive Fingerprint Kit seems to be a really powerful combination of cards.
There are a lot of tutoring possibilities in class to assemble this combo
A Backpack filled with this card, Strange Solution and the notoriously expensive Fingerprint Kit seems to be a really powerful combination of cards.
There are a lot of tutoring possibilities in class to assemble this combo
This weapon is not just "Fight with ", the auto-evade clause can also inversely reads "Evade vs. enemy's " (and deal 1 bonus damage while doing it, akin to Blinding Light).
Making him flexible against previously troublesome low high (like 2 4 ) enemies, so he can now choose to test against either side of the stats in order to continue moving.
As a reminder: After an enemy attacks, it gets exhausted. So the Glacial Phantasm's Forced effect only triggers if it wasn't evaded (or exhausted by other means) and it didn't attack an investigator.
This looks like an excellent way for Wendy Adams to deal with Abandoned and Alone! You get to cancel all 2 horrors if you are at sanity - 2 or sanity - 1. Then Scavenging can repeat the protection as well. Despite being "talisman", it is not contested with Wendy's Amulet, luckily.
It also gives Wendy a rare class for Event Synergy : Cheat the System or Call for Backup. (And also Strength in Numbers, but it is not Event.)
This guy is the enabler of true solo decks. is a very good class pair as it bridges hard-fighting and hard-clueing, many hard-to-solo investigators (which the class maybe neither nor , but deckbuilding requirement dabbles into these classes) can use his help. I can enjoy the gameplay without playing 2 handed for more characters now!
The problem in building such a deck is that a character can't fight accurately, can hit accurately but for tiny amount of damage or limited time, or can't clue 3+ shroud location. This guy fixes them all as long as you manage to get 5 XP from the 1st scenario. Not only that, 3 health 3 sanity also "fixes" the character by enabling face-tanking treachery on the side that the character is weak for 1-2 more times, because solo play deck is not able to receive external icon commits coverage like in multiplayer and is likely to surrender to some treacheries.
For example :
Also, a lot of true solo failures comes from 3 HP enemies not quite dying fast enough when a new one comes in, and there is no other investigators to finish the job with lower firepower weapon, sometimes resulting in massive waste of ammo/charges. +1 damage is great for many +1 damage weapons available out there.