
In Innsmouth engaging enemies is punishing - I've seen guardians get dangerously low just from that. This long ignored weapon might just be good there as a backup weapon to get those fish off your clue getters.
In Innsmouth engaging enemies is punishing - I've seen guardians get dangerously low just from that. This long ignored weapon might just be good there as a backup weapon to get those fish off your clue getters.
IMO this card is almost unrunnable. Between the fact that guardians have very little horror soak and the general fact that these composures are too fragile and the effect not good enough, I honestly don't see any deck that would want this. Compare it to Scrapper (a card that's not even considered to be very good), for 1xp more you could have a permanent one of these. You will miss the 1 horror soak, but it drastically outweighs the problem of having to find and then pay for this card, only for it to discard itself. The one investigator that might actually want this, William Yorick, can use Scrapper, which as I said above is much better.
A beautiful synergy with Diana Stanley:
Her Twilight Blade allows her to re-play events and skills from under her - however the blade explicitly states that the card cannot then go back under Diana when "playing or committing a card in this way". However, the cancellation effect of "Fool me once..." does not happen during the play action - it happens at a later stage, when a subsequent copy of that treachery is drawn, meaning you can trigger Diana's again at this point!
This means you can infinitely recur this card in the following steps:
It took me playing three whole campaigns as Diana before I noticed this synergy. You could say... fool me thrice.
I think Riot Whistle is a good item for Zoey Samaras.
And I have a question?
If Zoey Samaras equip Riot Whistle and use Spectral Razor.
Can Spectral Razor use Riot Whistle's action?
(not enough characters!!!)(not enough characters!!!)(not enough characters!!!) (not enough characters!!!)(not enough characters!!!)(not enough characters!!!) (not enough characters!!!)(not enough characters!!!)(not enough characters!!!)
While people have written about the deferred action value, I haven't seen any conversation around specifically using this card to maximize your "extra action" events and skills.
I personally find that this card is most useful in allowing for Quick Thinking or .41 Derringer to be used when you know you will succeed, regardless of whether the extra action would be useful THAT TURN. So shoot .41 Derringer at a Swarm of Rats and then bank the extra action for a turn when it will be better used, like right after the Act advances or when you have the "right" cards in hand. Or ping Quick Thinking on Lockpicks during the first round and bank an action for fighting/evading after monsters have spawned. If you are using Double or Nothing, even better, as you can use it on a nearly guaranteed success on a 1 target and put two actions on Borrowed Time, also clearing DoN out of your hand. Heck, you could drop Ace in the Hole as soon as you get it and load it onto this card, if you're worried about discard effects. As others have mentioned, you can carry up to three actions forward indefinitely until a better turn.
I've often found that I have those rounds where I could get 6 actions but don't have Pay Day in my hand yet. No problem! Grab those actions now and defer them. Or start building an easy extra action here and there as the game progresses so that you'll have six for the boss showdown with your Chicago Typewriter.
Long story short, you don't need to spend your 3-per turn actions to build this card, instead you can use your "extra action" economy cards to guarantee the extra actions on the front end, and have them when you need them on the back end.