Threads of Reality

Clarification from FFG regarding activating encounter cards from other players:

Question: An encounter card attached to a player card is not considered to be in your threat area, but can it still be activated by another player? I.e. is an encounter card attached to a player card considered to be "a scenario card that is in play at the same location as the investigator"? (Rules Reference "Activate Action" p. 4)

Answer: Yes! It may not be in your threat area, but it is still a treachery at the same location, and therefore may be triggered by any investigator at that location.

Jeko · 14
So who discards the "asset you control"? Is it the player who controls Threads of Reality or the one triggering the ability? — Nenananas · 272
The investigator triggering the ability discards an asset he/she controls. — Jeko · 14
@Nenananas I recommend reviewing the FAQ expanded definition of 'you/your' as it lays out how to interpret 'you' based on game context. — Death by Chocolate · 1484
Hello! Can you share and forward the official ruling email (including questions and answers) you received to drawntotheflamepodcast@gmail.com? This is the mailbox of Frank, the official FAQ maintainer, and he will update the verdict you received into ArkhamDB! — Jacksonsu · 1
"Get over here!"

Can I choose an elite enemy at my location to engage and attack him or the text saying non-elite apply also to the engage/fight words ? I would say yes but i'm not sure. This is expensive just to win an action but it could help sometimes.

eldiran · 8
You cannot play it without choosing a legal target (the legal target being a non-Elite enemy at your location or a connecting location, which you can do at least one of "move it to your location", "engage it", or "attack it" to. — Yenreb · 15
) — Yenreb · 15
This card is pretty awesome in my opinion provided that you have enough combat to land basic fight actions. The big benefit is for aloof enemies like Whipoorwhills but it saves you an action against Hunter enemies that will move into your location next turn and attack you. Usually you have to move to their location and then you only have two actions left to fight them. Another really useful benefit is when you have 3 enemies at one location that you have to go to. You can move one of them into your location and fight it this round and then jump into the fray. — The Lynx · 999
Thanks Yenreb for the rule point — eldiran · 8
So for cards like this or similar events (Clean them out, One Two Punch, etc.), can your fight from this card be the triggered ability on a weapon asset you control like a gun? — robo224 · 1
@robo224 No, those actions are separate and cannot be combined with these events. — natronics · 1
Sacrificial Beast

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

Another Enemy weakness!. Looking at the two elements, the effect and the discard condition, we get:

The effect: Jenny likes resources; it's kind of her thing, and this weakness shuts resource generation beyond the means of the plebes right down. The 4 combat and 3 health make the Beast likely a 2 action roadblock, and a non-combat Jenny can struggle with it. It can be handled by other investigators, which is a plus, and it's not much of a challenge for your average Guardian (or even Miss Barnes under most circumstances). Like Searching for Izzie, a lot depends on when you draw it, although the situation is reversed for the Beast. Drawing it early will ruin your day for a bit and require addressing; drawing it late in the scenario often means you can just ignore it, and the size and shape of the map have a big effect on how easy it is to reach. Mitigating this card requires the usual range of combat options. Getting to the Beast's location involves the typical tools of Elusive and/or Elusive. Jenny could use some of her precious off-class slots on Vicious Blow (to try and take the enemy out in 1 action) or "Get over here!" to bring the Beast to her.

The discard condition: Get to it, and kill it.

All in all, this is an average signature weakness, maybe below Average in multiplayer with a strong monster hunter.

Box vs book Both assets can be replaced with faction cards and are merely good, not fantastic, while both weaknesses are pretty bad, with the Beast being slightly easier (especially in solo), so players might well chose the "book" set over the "box" set, and I doubt anyone will want to take both.

Green Man Medallion

Jenny likes spending XP (who doesn't?), and she is good at generating resources, so there is a good chance that she will pick up a decent "discount" every scenario where this gets played. Since it's a discount on one card as opposed to bonus XP, you will want to have a good idea of what you are intending to buy and, therefore, the maximum resources you want to stack on this in any given scenario. It does eat up a lot of resources, but Jenny is primed to provide them, and it's a fast action to charge the medallion, which makes it more playable. While Jenny's other signature asset takes up both coveted hand slots, it's not like doesn't have some good accessories. Additionally, if you are a gambler, Charon's Obol is probably a more efficient way to do much the same thing as the medallion, although there is no reason you can't run both for some ridiculous XP purchases.

Asset-wise, the two sets are pretty similar, while the "box" signature weakness is worse. Players who like Jenny might get the novel and try out the "book" set for a bit of relief. No one will want to play both, I think.

Jenny's Twin .45s

Really? No reviews after all these years? Well, let's compare to the .45 Automatic.

Pros:

  • +1
  • Same "1 resource = 1 ammo," but you can decide how much ammo you would like.

Cons:

  • The card fills both hand slots, which limits options, assuming Jenny doesn't want to use 1-2 of her precious "free" card slots on Bandolier.

The Con is pretty bad, since Jenny likes her hand slots (Lockpicks, anyone?). I suspect that the dream of pouring 10+ resources into this and never having to find another weapon is a bit of a trap, and the flexibility is more useful in the moment they are played, looking at the quantity and strength of the enemies available at that moment and deciding on expenditure based on that. However, I also suspect that there are other styles of play. Overall, this is a decent weapon, but not a fantastic one, and has a fair number of guns to meet all tastes, so Jenny can definitely get by without this. It's paired with a pretty bad weakness, so are the pistols worth the cost?

It's hard to compare the two signature assets, since they do such different things, but they seem at about the same level. For the signature weaknesses, the "box" is definitely worse than the "book," so the "book" signature set is probably a little kinder, and no one will want both.

An even closer comparison would be with Knife's second ability. This card could have been called 'Knives.' Pay X, get X knives, and your hands are full of them. (Yeah, you can't vanilla stab, but whatever. What rogue does stuff vanilla?) — Death by Chocolate · 1484
Now I want a Knives card.... — LivefromBenefitSt · 1091