Transfiguration

Look at City of Archives...

"Body of a Yithian: During the setup for this scenario, each investigator is instructed to replace their investigator card with one of the Body of a Yithian investigator cards."

and then:

"Each investigator’s deck remains the same, but for the duration of this scenario, they must use a Body of a Yithian investigator card, and therefore cannot use any of their investigator’s abilities."

Does this card potentially break the scenario? Can you choose an investigator, with a normal stat line, that comes close to your original investigator or better suits your deck?

thakaris · 199
On the one hand the rules text "for the duration of this scenario they MUST use a Body Of A Yithian investigator card" prevents the playing of Transfiguration. On the other hand the card is explicitly intended to break the game, so who knows? — Pseudo Nymh · 67
Cannot should be absolute, so y — Tharzax · 1
Cannot is absolute, so I think you aren't allowed to use the investigator ability anyway. But you get the statline? — Tharzax · 1
But funnily enough Body of a Yithian is part of your collection, so you can be one in any scenario now (: — AlderSign · 424
Same goes for Shattered Self, of course. — AlderSign · 424
Transfiguration uses the ‘as if’ phrasing so it doesn’t replace the investigator card, Body of a Yithian in this case. It just changes the text on the investigator card. Therefore the second ‘must’ clause is not violated by using Transfiguration which would therefore work normally. — Sayre · 1
I think it's clear that when it says "cannot use any of their investigator's abilities" it refers specifically to the abilities of your original card, otherwise you wouldn't be able to use the abilities of the Yithian card. — Killbray · 12696
Therefore if you transfigurate into a completely different investigator, logically speaking you should be able to use those abilities. — Killbray · 12696
Another funny one: The TCU prologue investigators. — AlderSign · 424
Enchanted Bow

I always want to take this card, but what kills it for me is that third slot. That's a big ask for something that tends to be situational. I think this card was designed with higher player counts in mind. It's meant for a support investigator to back up your combat investigator. In that role it's pretty versatile and you can probably justify filling almost half your slots with it.

Not in one or two player. In two player you need to be able to fight or investigate reliably and with this thing hogging your best slots you're not doing either. It's worse in solo where you need to be able to do both. Those three slots make it useless as a backup or utility weapon. Maybe you could pull off using a combat spell along side this, but that's all you'll be doing. You better hope you already have a high book stat.

Thinking of ways I might improve this card; remove the exhaust requirement, have all shots spend a charge, and boost the number of charges. Alternatively, have it give you a passive boost to face and foot instead of giving it to you during the attack.

Lemunde · 7
You might want to check out The Raven Quill if slots are your main concern. — AlderSign · 424
Is also a Blessed card, so you can use Occult reliquary with great flexibility as well. — Typhen · 34
Works great with True Magick — Spamamdorf · 5
@Spamamdorf, Are you sure? It seems to me that for an instant the tome would transform into a two handed weapon, booting out anything you might be holding in your other hand. It doesn't say this happens in the parenthetical, but it doesn't say it doesn't happen either. "...as if it were the revealed asset..." suggests it gains it's slot requirements as well. — Lemunde · 7
Take a look at the FAQs of Sign Magick, your question is answered there. — AlderSign · 424
Lawrence Carlisle

This card is really good for Patrice Hathaway seeing as it combos with Patrice's Violin to allow her to make 2 resources or a card and a resource out of what would be a dead draw. The +1 Int is a nice bonus is you're building a cluever deck, and it's backup soak in case you get jumpscared by Watcher from Another Dimension.

It comboes well with other cards Patrice likes → Cornered. (I forgot how to link to cards in comments apparently). You get not only +2 test but also 1 resource. And often times that card you discard you want to be in discard pile anyhow, because it's something line Winging it. — bugiel_marek · 24
She also likes Mind's Eye, which is another that asks to discard. — kavinis · 25
Anna Kaslow

Awesome card for Mandy Thompson!

If you have her in your starting hand you get to trigger Mandy's reaction ability and essentially get 2 tarots for free!

Oh, wait...

Jokes aside, still a good pick in Mandy, as you don't have to trigger Anna's reaction after she enters play and can call herself later after the weakness has been dealt with.

AlderSign · 424
Memories of Another Life

This card is pretty insane, as you get to staple the effect of any level 0 asset or event to a successful skill test at no cost, along with an unexpected courage to help you with that test. As of printing, here's the valid users - Sefina Rousseau, Zoey Samaras, Father Mateo, Sister Mary, Luke Robinson, Lucius Galloway, Agnes Baker, Akachi Onyele, Marie Lambeau, Dexter Drake

Here's a list of some of the generically powerful things you can do with it, even without specific scenario/card combo interactions. "At no cost" is an insane line of text that makes it very powerful with any of the doubles from Hemlock Vale. This is just my list that I threw together, I'm sure there are other respectable cards and some that are particularly strong given specific scenarios/situations. To me the thing that makes this card sing is its sheer versatility - almost any of the below effects are very strong, and you get to choose the best one for any given situation.

Gain 8 Resources for investigators at your location: Bank Job (Hot Streak is 4xp and nets you 7 resources)

Draw 5 Cards for investigators at your location: Thorough Inquiry (All In is also 5xp, but Memories doesn't have the weakness clause)

Get an automatically successful +1 damage fight(You don't take the attack, as the enemy attack is a cost): Toe to Toe

Take an extra action every turn for the rest of the scenario: Leo De Luca

Discover 2 clues: Extensive Research

Move, discover a clue, and activate an asset (can also be given to other investigators at your location): Task Force

Deal 3 damage to each enemy (and investigator) at your location or a connecting location: Dynamite Blast

Automatically evade or deal 1 damage to all non-elite enemies at your location and connecting locations: Elaborate Distraction

Evade all enemies at your location (including elites): Cunning Distraction

Move up to 3 times without engaging enemies: Scout Ahead

Get a generically powerful yellow card: Dr. Milan Christopher

Get a generically powerful green card: Lucky Cigarette Case

And some situationally useful ones:

Gain 3 slotless horror soak for your team: Something Worth Fighting For

Gain 3 slotless health soak for your team: True Grit

Resign: "I'm outta here!"

Gain 3 supplies or ammo for assets you control: Cleaning Kit, or with soak if you have an ally slot: Venturer

Double the ammo or supplies on an asset you control: Contraband

Turn your events into skills(with no weakness, again, additional cost is removed): Crystallizer of Dreams

Grab a clue and find an enemy to kill: Kicking the Hornet's Nest

Discard a Terror treachery from an allied threat area (as long as you have at least 1 clue): Logical Reasoning

Grab any one of the masks: Cat, Fox, Mouse, Sparrow, Wolf

Trade resources, items and allies: Teamwork

Therebrae · 43
5 xp and success seems like a lot until you realize it replaces hundreds of cards. — MrGoldbee · 1497
It's the strongest toolbox card in the game. It has the ability to do any of the above things, and more. If you read the card as "If you succeed, gain 8 resources OR draw 5 cards OR heal 3 damage OR heal 3 horror OR ..." I think it's pretty obvious how powerful this effect is. 5xp is a lot, but I'm pretty sure it's justified here and may even warrant a taboo. — Therebrae · 43
Yes, that's great and all, but have you though about how it bogs the game down when you play it and have to think about the best card to pick? I personally don't want to go through that list each time I trigger it... — AlderSign · 424
@AlderSign True, I would just include three staples (such as Bank Job, Inquiry, Leo) and have them set aside like bonded cards. Honestly, I think a clean table-nerf is that you declare upon purchase which class you "have memories from" so your locked in to just one class of lvl 0 cards. Still strong card, but not functionally your entire collection strong. — McJames · 227
Cool, i now get to browse through my full collection in the middle of the game to pick the best card to play... Says no one ever. Wether you buy the card as Versatile on steroids or as a toolbox, you buy it with the card(s), it would bring in, in mind and have them ready in a sideboard. — Adny · 1
I would probably stick to the empiric hypothesis, if I don't have access to the seeker class. — Tharzax · 1
@Adny: I mean, yeah, that fixes the AP, but I disapprove of a card design that discourages you from using its full potential. — AlderSign · 424
@Tharzax: I wonder what happens if you pick a customizable card that does not meet your deckbuilding requirements and then play Refine. Would you even be allowed to? — AlderSign · 424
I have a fun question though, can Taboo player fetch Double or Nothing? — RichardPlunkett · 12
@ RichardPlunkett "Cards from the Forbidden list cannot be included in your deck". MoAL doesn't add a card to your deck, and the list doesn't remove the card from your collection, so in that sence I guess you could. However Double or nothing is a skill and MoAL can only play a card. So no you can't get it. — Rafael_Rupert · 1
Warning Shot without spending ammo? Weird. Bide Your Time is also a quite okay target I guess. — AlderSign · 424