Token of Faith

(1) I'm very surprised this isn't blessed-traited item like every other card that adds blessed tokens to the chaos bag.

(2) This is much better with a lower player count (1 or 2). After it exhausts, It can no longer convert tokens and becomes dead weight. "Ashcan" Pete can use his ability to ready it, and there may be a build here if he takes cards like Deep Knowledge, Faustian Bargain, and Tempt Fate.

(3) This works for any skill test. Not just your skill tests, or ones at your location.

(4) It takes an accessory slot and has to.compete against the card draw of Rabbit's Foot.

(5) I have a feeling this will become a staple in some solo survivor build. Perhaps a fail focused build that can benefit from having a lot of cursed tokens in the chaos bag. Currently the bless/cursed card pool is slim, so only time will tell.

Calprinicus · 6409
Saying Token of Faith is better in lower player count is like saying Shortcut is better in lower player count since you can only move 1 investigator. With more player you get more opportunity to trigger the card. — ak45 · 469
But more players means more tests for bless tokens to get removed, so it heavily depends. — StyxTBeuford · 13052
Look at the shadow for the reason it's not blessed. — Chained Dreamer · 1
It`s better with more players. 1.) You want to avoid the situation where the token isn`t used in a particular round. The more often you use it the better for you. 2.) The tokens get removed fast. But that is a bad way looking at this. The faster they are removed the faster they do your team good. After all it`s a co-op game. — Chiungalla · 2
Beloved

What was once simply a Toni Morrison novel is now an interesting pick for Silas.

My starting assumption is this: if you’re running a bless heavy deck, you probably have sister Mary.

(Predestination is not gonna fill up the bag unless you’re cycling it with resourceful.)

Now, Silas can give this a shot once a turn, hoping for the token, withdrawing if he doesn’t get it. It’s not the most efficient use of his time, but there’s no action loss involved.

The wild symbol is what makes it truly neat. Let’s say you’re using Olive McBride, a scrying mirror, and/or Jacqueline to look at multiple tokens. (Premonition also works.) You can play this on a teammate to make them automatically pass a check, something that would otherwise cost a lot of XP (or four resources). And with the wild symbol, it can apply to any skill. One of the ridiculously high ones in the circle undone. An evade of a brutal monster in the Yucatán. A sawn-off blast with double or nothing.

Sure, it takes a lot of time, effort, and you can’t do it alone. That’s how you know it’s love.

Edit: Now that we’ve seen the pact of the sun, this card becomes “use ancient covenant another time this turn, but a tad better“.

MrGoldbee · 1497
Auto success counts as success by 0 so it doesnt work with "succeed by X" stuff like any shotgun. — Django · 5171
That's incorrect. Autosuccess makes the difficulty of the test 0, you succeed by whatever your skill value is. So if your investigating a 2 shroud at 3 intellect, commit this to boost yourself to 4, and then draw a bless, you succeed by 4 because that's your final value against a difficulty of 0. — StyxTBeuford · 13052
I don't think auto success does count as a success by 0? It counts the difficulty of the test as 0, but that's different , right? And the example in the expanded auto-success rules, regarding Hope, explicitly says "However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. " — bee123 · 31
This card (and Favor of the Sun) is great with any "succeed by X" cards, like Shotgun. For most Guardians you're getting the guaranteed max damage just by playing this. — Jaysaber · 7
Beloved

So +2 to will or dex, +1 to anything else and if you reveal a blessing you don't chain it on and empty the bag of more blessings.

If you have a lot of blessing in the bag then this card is good for saving them, if you don't have blessings then yea its just worse unexpected courage.

Simple, strong but not game breaking.

Zerogrim · 296
Rather than look at it as an Unexpected Courage replacement when there are no Bless tokens about, I think it is more accurate to look at it as a more flexible Guts or Manual Dexterity replacement. OK, you lose the card draw on a successful check, but that seems a reasonable trade for covering both types of checks equally as effectively. — dysartes · 1
Beloved

Previous review was based on wrong rules (my mistake) and edited.

The icon // seems good enough to counter many encounter tests. If you don't believe you'll reveal [bless] during the skill test commiting Beloved, one possible combo is Scrying Mirror. After you reveal bless token, you may commit this card for auto-success.

elkeinkrad · 504
Note that Scrying Mirror performs Step 3 (Reveal Chaos Token) early, but not Step 4 (resolve chaos token effects), so you will have revealed a Bless Token, but you will NOT have revealed any additional tokens yet. While it’s true that if you skill boost with Beloved and draw a bless, you might just succeed anyways, an important advantage of Beoved is that you don’t draw any additional tokens (so you don’t waste other Bless tokens if you have a lot) and the Bless you revealed doesn’t return to the Token pool (so it doesn’t reduce the number of Bless tokens in the bag). — Death by Chocolate · 1490
Thanks to comment @Death by Chocolate! — elkeinkrad · 504
Cryptic Grimoire

One thing you might not realize from this card: cursed tokens deplete rapidly, and more rapidly when you have more in the bag.

As I’m writing this, this is the most difficult seeker upgrade to get, and we don’t know what it does. To get it, you’re going to need other decks not only having cards add curses to the bag, but almost certainly “tides of fate”. (Or you could play solo, but if you’re playing solo seeker you probably don’t have the extra time and actions to flood the bag.) otherwise, you’re going to be putting tokens into the bag while your teammates remove them, unless they don’t have any skill tests, or encounter cards… Which requires them to build their deck around this room grimoire anyway.

Unlike the seeker cards that require you to pass skill tests, discard cards, or fill your hand, This one negatively affects your teammates in a massive way, and undoes itself.

Hopefully the payoff is worth it! Because when you succeed, you’re still going to have five curses floating around in the bag.

MrGoldbee · 1497
I've played one scenario with the innsmouth set and we got to 10 curses in the bag accidentally using only tempt fate and Amanda with a promise of power. I think if you want to get this it's pretty easier. Easier than the forbidden tome at least. It's rare that a seeker spends 5 actions drawing cards in a scenario. — NarkasisBroon · 13
Awkwardly, until the errata it, this is actually the EASIEST seeker upgrade since you don’t even have to play it. You can just use Knowedge is Power to trigger its second action while bypassing its cost. Plus you get to cycle it. Now, you can pretty easily argue that the 10 Curse tokens in bag isn’t a ‘cost’ it is a ‘condition’, but while the rules establish that there is a distinction, they leave it entirely to common sense discern what is which and never really define ‘conditions’ at all. Too pedantic? Very well. You can still get to 10 curses easily enough through other cards (such as everyone running Tempt Fate etc.) and still use Knowledge is Power when the condition is met and the Grimoire is in hand. It saves you 3 resources, 2 actions, 1 Card, and your hand slot. — Death by Chocolate · 1490
I don't think that is right, DbC. For something to be a cost, there has to be a potential change in the board state, which leaves out "if the bag has..." as a cost. It might cancel the swapping out 5 Curse tokens for 5 Bless tokens, which is a bit more like a cost. If it said "Add 10 Curse tokens to the bag..." I think you'd be onto something. — LivefromBenefitSt · 1091
@LivefromBenefitSt See, you SAY that, but if you check the Rules, you will not actually find that in the explanation of costs. It never actually states that 'for something to be a cost, there has to be a potential change in the board state'. I DO agree with you, that 'an actual change in board state' is what should probably be the difference between a cost and a condition, but that isn't actually supported by RAW. :) It very clearly would NOT cancel the swapping of tokens, because that is on the right side of the colon, and thus part of the effect/resolution. — Death by Chocolate · 1490
KiP is no longer 0xp! — MrGoldbee · 1497
@Death by Chocolate : By common sense "If there are 10 curse tokens in the token bag", is , clearly a "condition", not a "cost". So n, you can't play it easily like that. — Therion · 1