Burglary

This cycle has been really good for success rogue so far, but I don't see this performing particularly well.

If you have streetwise, and would succeed at the skill test without any investment, then you could spend 2 resources to gain 5, which is 1 action for a net gain of 3 resources.

That's assuming you don't need to pump up your intellect to pass the skill test reliably in the first place. And 1 action for 3 resources isn't THAT great in the class that gets lone wolf and hot streak.

If this upgrade reduced the shroud value instead of giving you (Potentially!) more resources, I'd call it a huge win. As is... kinda bad.

xeynid · 23
Lola exists, well connected exists, Skids exists, Money talks exists, High Roller exists, skeleton key exists.... there’s lots of ways to build into this card that can have you skyrocket in money without slowing down tempo. Unfortunately the build sounds terribly *boring* but weak? I don’t think so. — Difrakt · 1304
Most of those things are things you could just use to get a clue at that location. I don't think the moneybags build is weak, but are you really gonna spend an action investigating to get money to spend on lola grabbing the clue? Why not just grab the clue, then? — xeynid · 23
Rogues have more reliable ways to get resources, and Burglary has never been very good to begin with outside of Rex (who can't take this version) or a single infinite combo deck with Jenny (that taboo dismantles). I think the best thing this version of the card has going for it is an enabler for Well Prepared Skids to investigate at +2 without crowding hand slots. You could spend 2 resources to take an investigate action also and make some profit possibly, but it's risky. — StyxTBeuford · 13028
2xp is where a card really starts needing to pull its weight to justify the cost. This card just... doesn't. Too many other better options in the slot. It's a shame they didn't add Fast to the upgraded version; that would have made it worth considering. — Amante · 10
Momentum

When I first saw this card, I probably had the same thought as you.

"Oh, that's cute, I guess."

This card is actually an incredible payoff for success rogue for two reasons.

  1. Reducing difficulty is incredibly useful. Do a big skill test, this reduces the difficulty of the next one by 3, that's pretty much a guaranteed evasion or investigate on most scenarios. It means you can carry over the benefits of a big combo skill test to another one, which is real helpful if there's multiple things you need to accomplish.

  2. Double or nothing. You use flashlight/stealth to get a free skill test, commit momentum and overachieve, then if you punch something with double and switchblade, you're attacking for 4 damage against a max difficulty of 4. (Originally 4 combat, -3 from momentum, x2 for double gets you to a difficulty of 2, overachieving requires getting at least 4) which is pretty incredibly reasonable, especially if you've drawn other stuff.

The card could be used as though it read "if you succeed by 3, your next skill test is automatically successful unless you reveal an auto fail" or "if you succeed by 3, your next skill test overachieves," so it's great as a flexible tool for setup AND payoff, which is the kind of thing rogue needed.

xeynid · 23
Agreed, this is the most important Rogue card in the set so far, save for maybe Three Aces. — StyxTBeuford · 13028
Combos really well with Wini's signature, Lockpicks, and Money Talks (in some cases). — Zinjanthropus · 229
Styx, I'm curious to hear about your thoughts on Three Aces. You seem to like it. To me, it seems very niche, like maybe in Mandy Thompson only or a deck that plays Mr Rook. As a Rogue card, when/who plays with Three Aces, and how? — VanyelAshke · 180
.35 Winchester

So, this card has an error on it. As written, the fight action does not cost ammo. However, Matt has already confirmed in the Mythos Busters discord server that this ability should function like every other firearm, so , spend 1 ammo: Fight.

Veronica212 · 299
Occult Lexicon

I do not like Occult Lexicon; it's not a bad card in any way, just the first four words in the text complicate matters significantly: "limit one per deck":

Given how long scenarios typically last, and the punitive aspect of weaknesses that punish over-drawing, Arkham Horror LCG tends to leave a sizeable stack of cards left in your deck by the time a scenario ends, where even cards you've included two copies of have a chance of not showing up for any one scenario. This makes single copies in your deck very unreliable, and depending on them showing up early is ill-advised.

And Occult Lexicon value depreciates significantly the further into the game you draw it. After playing only one copy of Blood-Rite, you've broken even in terms of tempo: one action to play Occult Lexicon and one action to play one copy of Blood-Rite nets you two cards, two resources, two damage, or any combination thereof in two actions, what you would've gotten with basic actions. To get a return on investment, you need to draw one specific card, play it, play the other card that just entered your hand, wait till you draw one of the two remaining copies of that card, and then play a third card; a feat made unlikely to occur often with the deck limit.

You could always tutor Occult Lexicon out, there's Backpack and Research Librarian for that, but I advise against it, as it compounds the slow nature of Occult Lexicon. Now instead of spending two actions to get something back, you're spending three. Tutors are much better spent on impactful cards that you would be willing to spend two actions to have now rather than one later (or one and zero respectively it the card is fast). Occult Lexicon enriches your deck with better than average cards with high flexibilty; it's immediate impact is lacking.

Now despite all that, there's one sterling example of when Occult Lexicon might very well be an auto-include; in a Marie Lambeau deck. Marie wants spell assets or non-fast spell events to make use of her special ability, and Occult Lexicon enriches her deck with not just above-average cards, but above average spell events, eliminating their slow nature somewhat as they might as well be fast cards when played with her additional action. In addition, Hallowed Mirror works exactly the same as Occult Lexicon in this regard (and Marie can take both, as the're both lvl0 occult cards), with their respective spells being all-purpose enough that you're happy with drawing either. With that in mind, you can treat Occult Lexicon and Hallowed Mirror as a pair of a single card, just like any other card that you can include two copies of, which eliminates the other downside of those cards.

Lucaxiom · 4471
I think you’re being harsh on the Lexicon’s action intensiveness. A potential 6 testless damage in a class that is terrible at dealing damage at all should not be ignored, especially for higher difficulties. Seekers also have significantly less opp cost for including one ofs in their decks because, well, they Seek incredibly well. Mandy Thompson in particular finds this card super fast. Also, it has a fun interaction with Pendant of the Queen: assemble Pendant, then break it, then assemble it again, using Lexicon to add cards to your deck should it run the risk of recycling before you can use all the Pendant charges. — StyxTBeuford · 13028
I agree with StyxTBeuford. Mandy gets great value from this easily. I suspect Daisy would as well as she also has crazy draw and tutor, but I haven't tried it with other seekers — NarkasisBroon · 10
Luke can use the rites at adjacent locations — Django · 5093
I haven't tried it yet, but I wonder if a versatile Patrice Hathaway would like this book. — jdk5143 · 98
Luke and Marie can also find Blood- — Zinjanthropus · 229
Luke and Marie can also find Blood-Rite with Arcane Initiate — Zinjanthropus · 229
Seekers can EASILY go through their deck before the end of the game. — Tilted Libra · 37
I have setup my latest Seeker decks with so much card draw that I was blowing through the deck. And this was with Joe and Ursula which aren't card draw powerhouses. Joe easily found 2 if not all 3 copies of Soothing Melody most scenarios and this would synergize well with Hallowed Mirror. Ursula can also take both. Something for me to think about the next time I play them. — The Lynx · 979
Using the Research Librarian to locate this book with any Astounding Revelation left in your deck is also improved economy. — Time4Tiddy · 245
Even most Level 0 Seekers can comfortably draw through their entire deck at least once per scenario, or have some type of tutoring effect like Research Librarian or Backpack, so only having a Singleton card (that draw itself into copies of Blood-Rite) really isn't a downside. — Telosa · 54
Barricade

Some time has passed since this has been released. Altough there is an upgraded version, this still isn't the best card.

Altough there is an exception. It is Luke Robinson. As he can put it down on other locations, you can easily block a way of monsters, without stopping you at your place. If you use Open Gate as well you can build a wall, that only investigators can skip, but monsters are stuck behind.

EDIT: As can't add a different review I'm adding some new flavor to this one.

Ideas came and got official answer too.

TL;DR If you are 'as if' at a location and engage someone there (by taunting because normally you don't engage this way) when as if ends enemy stays with you as it is in your threat area. But even ending 'as if' shouldn't have transitions the enemy still moves when 'as if' ends, so barricade can stop it from moving with you.

Official answer: While investigating a connecting location using Pocket Telescope, for the duration of the investigation, you are investigating “as if you were there.” You are not physically there, so the enemies do not automatically engage you, but cards you play resolve with the “as if” condition in mind. Technically, you could then play Taunt to engage enemies at that location while investigating. Once the investigation ends, though, the barricade prevents any non-Elite enemies from moving into your location, so non-Elite enemies would not remain engaged with you.

vidinufi · 69
Try in Horror in High Gear! — MrGoldbee · 1468
Can confirm. Used this with Luke at the beginning of Horror in High Gear and it completely trivialized the entire scenario. — Pinchers · 130