
The most amazing thing about this card is that 5 point-blank shots to the skull deals only 1 damage. Who wants to pay 2 resources for an effect endowed in every investigator (to attack for 1)? And to top it off, your turn is now over. Terrible.
The most amazing thing about this card is that 5 point-blank shots to the skull deals only 1 damage. Who wants to pay 2 resources for an effect endowed in every investigator (to attack for 1)? And to top it off, your turn is now over. Terrible.
From the suit of favor cards (Decoy, Intel Report and Small Favor) Decoy is a relative step down from Intel Report.
Evading is not a typical issue for a , so that's already unfavourable, it also will not affect elites unlike Cunning Distraction. Finally, because the Evade text is Bolded it will not provoke attacks. So, a breakdown:
Not affecting elites and being printed in the specialised faction are negative points to this card, it's still good for Preston Fairmont and very helpful in multiplayer.
This suit of cards, (Decoy, Small Favor, Intel Report) has its ups and downs, Intel Report is definitely among the ups.
This card is essentially 3 in one:
Grab Intel Report if you're the designated clue dude, if your name is Preston Fairmont, or if you worry that the team might choke on clue focused maps.
Shout out for Intel Report in a Rex Murphy deck.
TL:DR: Extremely self sufficient weapon, great for 3 characters who want to focus on or if they just want a backup alternative to Shrivelling.
characters typically run weapons, don't, ergo the disparity in buzz for the two variants of this upgrade.
I would like to argue that Enchanted Blade is no slouch, even compared to it's very impressive cousin. Three characters in-class, Diana Stanley, Jim Culver and Akachi Onyele have 3, with blade in hand they fight at 5, by spending charges they fight at 6 or 7, this is by using the mechanics of the blade all by itself, no support required! With some very light support, a couple skills like Overpower and/or Vicious Blow you can fill a support fighter role killing off a few 2-4 hp threats. It's terrific solo where the self sufficiency is key.
The charge mechanic is very efficient, you basically have a +5 base attack and 4 vicious blows on retainer. You can kill 2 3hp threats in 2 attacks, or 2 4hp threats in 4 attacks. The relatively few charges reinforces the support combat role, you can defend yourself in solo or multiplayer or perhaps spend the entire weapon to beat a boss, but it's a one and done deal with probably no backups. I kid! You still have a copy of Shrivelling right!? Not to mention the infinite number of buffed 1-damage attacks.
Point of reference, a fully charged Enchanted Blade attack is 1 from being exactly as powerful as a Lightning Gun shot, you get 2 shots at the cost 3 resources!
There is a big, obvious downside. characters love their Arcane slots. Jim and Diana don't mind too much, their isn't that impressive anyway, but Akachi likes to play the Rosary game so I doubt sacrificing card slots and XP for a card interests her much.
P.S, the sheer power of a fully charged Enchanted Blade can even make fighting work for a 2 character, obviously it'll require a little bit of card support, Agnes Baker with her cards or a certain brand of Norman Withers can actually be very hard-viable with a sword-fighting build.
Well-Maintained is a card multiplier, it's power is strictly dependent on the card you apply it to so evaluating Well-Maintained in vacuum is HARD. Even so, here are some notes to keep in mind:
The most immediate way to read Well-Maintained is to assume it's meant for a big gun, but there are lots of cards that operate far more smoothly within the bounds of the wording. For example:
There are lots of items that don't discard but still work good with Well-Maintained, it just requires an extra step to execute on, to recurse an empty gun you need to play something else over it in the slot, for example a Flashlight or another copy of the gun, this is still a rather slow process so I wouldn't pick Well-Maintained for this purpose exclusively, Extra Ammunition is a much better option for reloading guns! But, when you have some of the other cards mentioned above, and/or one or both of the upgrade cards, Well-Maintained becomes a much more impressive addition.
Finally there's a couple more combos that are absolutely worth your attention: