Corpse Dweller

Could be trouble with that 5HP, or could be nothing if it's the first enemy drawn. For me, it was what prevented Zoey from taking a trauma when it spawned in the last round and discarded the ghoul with Smite the Wicked.

Signum · 14
Not quite nothing as it does gain surge. — Death by Chocolate · 1447
As a big time zoey player I can say reading that made me very happy. — Zerogrim · 292
Down the Rabbit Hole

Exile states "If exiling 1 or more cards would reduce your deck below your investigator's deck size, when purchasing cards between scenarios, you must purchase cards so that a legal deck size is maintained (when purchasing cards in this manner, you may purchase level 0 cards for 0 experience cost until a legal deck size is reached)."

But purchasing cards for 0 xp is still purchasing a new card, and thus has its cost increased to 1, right? So what if you have fewer xp than missing cards in your deck?

drensley · 5
If you don't have the XP, you definitely get the new level 0 cards for free. No way, the game lets you play with a deck below your investigator's deck size. The more interesting question is, if the ruling for "Exile" lets you purchase new cards for free, even if you would have the XP to spare. "When purchasing cards in this manner" might even overcome the general ability on DtRH, but I'm not sure about that and would not play that way until there is clarification. — Susumu · 366
You have to take Down the Rabbit Hole at deck creation, which means that if you have Exile cards you will have spent +1 XP each for the exile effects themselves. Getting the fill in the holes for free seems pretty reasonable, in that light. You're still paying more than you normally would for your respec. — OrionJA · 1
Not necessarily. A Test of Will, Leather Coat and Mr. Pawterson each have their (non-exile) level 0 version. — Susumu · 366
Dragon Pole

If your is 3 or 4, and you're considering Sign Magick, consider this instead. Dragon Pole grants an arcane slot with fewer restrictions, and also can whomp monsters without running out of charges or burning your hands.

But since the Dragon Pole largely obviates the need for a fight spell, it effectively opens up two arcane slots for two hand slots. Thus it's twice as efficient, for the same cost, as Sign Magick

All it costs is one extra hand slot.

MrWeasely · 42
You will still need the fight spells in later scenarios, when the enemies get toughter. If your willpower is 5, you get a base value of 8 on your Shrivelling (5), as you need later in any campaign. So "Dragon Pole" might be a decent weapon in a level 0 deck, but if you forgo the level 0 fight spells for it, purchasing the upgrades with AR (and possibly DtRH) get more expensive. I agree, level 0 "Sign Magick" is kind of meh, and "Dragon Pole" probably the better option, unless you want to go for the upgraded "Sign Magick" and have DtRH in your deck. — Susumu · 366
That's true. Cyclopean Hammer provides a good upgrade path along this line of thinking. — MrWeasely · 42
Handcuffs

Pretty fun tech card for Parallel Roland! He can accurately 'cuff enemies thanks to Directive - Due Diligence then proceed to drag them around the map like cans on a just married car. Keeping a waifu around provides great emotional support for Roland, since he can use Due Diligence again for a minimum of +4 Evade, +2 Investigate, and +2 Parley once per turn for the rest of the game. It also gives an incredible buff to Scene of the Crime, since it will now always rip 2 clues from whichever location you start your turn from (turn it into a fast action with Directive - Red Tape for extra fun).

Now, this combo typically costs 3 actions to pull off, since you need to Play Handcuffs, make the Evade check, then re-Engage the enemy. This is incredibly slow, but you can mitigate the issue somewhat by playing Ever Vigilant + Red Tape to play the Handcuffs as a fast action (provided you have not and will not be playing any other cards this turn). If, for whatever reason, you do not want to re-engage the enemy you can still use the aforementioned combo to effectively turn Handcuffs into a 1-Action kill, which helps out Parallel Roland a lot since he is locked out of some of the Guardians' best weapons.

Overall, 5/5 - would drag a snake man through the jungles of Mexico again

GoldPooka · 5
There’s also taunt and riot whistle to avoid the engage action — Django · 5072
Riot Whistle doesn't ignore the engage action. It gives you an extra action for engaging. it's an important distinction because it can still provoke AoOs from other enemies and count as an action taken for various situations (Pay Day, Take the Initiative, Scene of the Crime, etc.) — Death by Chocolate · 1447
Torrent of Power

This card's stock has slightly risen with The Red Clock, which provides you with a free source of charges and lets you manipulate the bonus from the clock. On Sefina it's a solid if rather niche use. If Akachi and Dexter Drake happen to pick up the clock they do get more mileage out of the boost from Torrent of Power in higher difficulties if there are must-pass checks.

yinwhite · 17
I’d rather take the 2 moves or Extra action than +3. Or use eldritch sophist to move charges from the clock to other spells like decorated skull 2? — Django · 5072
Not sure, what you are saying, Django. You can commit ToP, while you have 3 charges on the Clock, spend 1 charge, and get another additional action right next turn. ToP is also level 0. For your suggested combo with the skull, you need 3 (not 2) XP for the skull, and another 3 XP for "Relic Hunter" or "The Hierophant". You also need 3 cards in play, rather than just 1. — Susumu · 366
I think this card is a nice and cheap combo with the clock and also surprisingly versatile. In the first place you can manipulate the number of charges on the clock to get additional actions or moves which is great. On the other hand is each charge you use at least an unexpected courage for you or another investigator and if you test will it gets even better. It is also good because you only need to have the clock in play and no other cards, so this combo costs only 4 or 10 xp. Other combos with the clock sound nice but get fast complex because you need more cards in play and costly in terms of xp as susumu already mentioned. — Tharzax · 1