
If this card lasted until the end of that investigators turn, maybe it would see play in multiplayer if your friend is prepared to blast things with his shotgun (which also doesn't see much play), but sadly it is unplayable in this current form.
If this card lasted until the end of that investigators turn, maybe it would see play in multiplayer if your friend is prepared to blast things with his shotgun (which also doesn't see much play), but sadly it is unplayable in this current form.
Harvey is basically unplayable... unless you take Versatile and Deny Existence. Then, he's probably the best seeker in the game. Once his signature asset is down hes a guaranteed 2 card draw per turn per successful investigate. Add a dream Enhancing Serum and he can basically hold (no joke) 20 cards in his hand at the same time. The 5 extra cards from versatile does slow him down a bit, but not enough to matter with the intrinsic seeker card draw.
Hes a shoe in for Farsight as well, and stack that on with an Occult Lexicon (or level 3, from the circle undone) and you basically have limitless card draw and can turn the ones you aren't using into resources.
But all of this is contingent upon taking that early game versatile and Deny Existence. Otherwise, he will get eaten alive by his weakness.
Compare this to sign magic. It's sadly not close.
Both will give you a free action. However...
Sign magic is worse in only one minor regard. You have to piggyback it on another spell activation. Alright. One point for Quickdraw holster.
Now. Sign magic is fast. Quickdraw is not. Sign magic is cheaper to play. Sign magic is cheaper xp. Sign magic allows a free action on all spells, not just attacks. You can use two sign magicks. Sign magic gives you an entire extra spell slot. Quickdraw only frees up a gun.
The balance isn't close.
Consider that Padma Amrita only locks down clues on Ancient locations. If you choose to remove an Ancient location, it causes all of the clues that were on it to go to the Present Day location that was under it. Now you have some clues you can discover even when Padma is ready.
This card is so dang good it's actually ridiculous.
At worst, it's sort of like a net Emergency Cache anyone on your space can spend on items (not a huge restriction for most decks). At best, it's a complete loose cannon. It allows for such crazy plays. If Yorick has both this and Chainsaw in his discard, he's set -- no other moving parts required. Minh can Scavenge it into absolutely filthy combos recurring high value seeker assets. It even discards itself so that happens smoothly. It's red and level 0, so an easy target for a lot of Survivor recursion if someone's running low on dough -- which is practically your starting hand if you're running Short Supply. And Dark Horse can't see it. I'm sure there are things I'm missing.
It enables so many shenanigans in the most wonderful ways. Just a brilliant card.