
A card that's largely been decent but fairly niche up to now, but I think with the release of Edge of the Earth, this may have found a character who considers it very strongly. Monterey Jack's ability draws him a card right at the end of any turn he wishes to use it - which, if playing solo or just taking your turn last, is a bit of an issue for weaknesses like Mob Enforcer or Stubborn Detective which will both immediately hit you for a damage and stick a tough enemy on you, Your Worst Nightmare, which will then immediately hit you for two horror in the enemy phase (though thankfully can't be drawn in solo), or worst of all Silver Twilight Acolyte, which will hit you and immediately place a doom on the agenda. But holding this in hand, you can just completely negate this aspect of threat from them, meaning there's little need to play around having Monty go first, or stick near to the fighters just in case he drew one of his worse weaknesses.
And what happens if you don't draw one of those weaknesses? Well, it's still a strong enough card. His ability checks where you were at the start of the round, rather than your turn, so it effectively just shunts you away from a monster and pays for itself (or gets you a draw). And if the monster spawned is a hunter, you can then just move during your turn and get a resource and a draw. You might not carry it through too much of the campaign, as it still generally loses out to more consistent movement tech from seeker, but it's still very much worth including at deck creation.