
So we came across the Abandoned Mine first and we all quickly agreed that "between 3 and 10 resources" is 4 to 9. Then came along this card...
Between 3 and 5 is technically, mathematically, quite literally, just 4... right?... RIGHT?!
So we came across the Abandoned Mine first and we all quickly agreed that "between 3 and 10 resources" is 4 to 9. Then came along this card...
Between 3 and 5 is technically, mathematically, quite literally, just 4... right?... RIGHT?!
I have a question regarding this card. Does the Forced effect of the card kick in only when you place horror on your investigator card or does it also work if you place it on any of your assets e.g. Cherished Keepsake, Peter Sylvestre?
Now that scroll of secrets let you grab the bottom of peoples decks, this is very handy to get someone’s card from the discard pile back into their hand.
Update: This is pretty expensive, but it could be amazing clue tech for a seeker (or Roland). Adding deduction, Take Initiative or perception back into their deck means they can find it with practice makes perfect. That means you’re giving potentially --three-- uses of it. If everything goes right on Deduction(2), that’s a six clue shift for one skill card. If you team with Mandy, pick two cards!
But if you’re teaming with a mystic and/or a survivor, you might want to pass on this one.
The Fight version of Eye of Chaos, it has the same set of considerations as that card. If you are in a Curse-heavy environment, this might work out well. On the other hand, it's essentially a Shrivelling, where you pay an extra resource for one fewer charge and a slightly janky reloading mechanic. You also get to skip the horror ping for an unfortunate token draw.
It's worth noting that you don't cancel the Curse token, so your best case scenario is attacking at -2 hoping for 3 damage, which will get tricky with even 4 fight enemies unless you have some serious boosting or are throwing icons at the test (which is another cost). Maybe there will be a Level-3 version with a +2 bonus?
On reflection, Dexter could go heavy in this card suite with False Covenant and erase the negatives on the Curses. That's not a bad synergy.
I've been messing around with a Dexter deck that was using Faustian Bargain for economy. It works pretty well, but the Curse tokens were occasionally annoying. This card would make it work better (and maybe encourage Dexter to mess around with more curses), but is it 2 XP worth of good? That probably depends on whether anyone else is dumping Curses in the bag.