In the board game Seven Wonders, Nefertiti gives you four victory points for four bucks. Other leaders have more variable powers, but she is a good measuring point for whether or not something is worth four bucks.
It’s been three years since the last review of emergency cache. There are a lot of ways to get money in your deck now, so the question is… Is it still worth taking this thing?
The individually sold investigators added new ways to get money for blue yellow green and purple. For the first three, it’s relatively simple: take an action you would normally take (fight, investigate, or evade) and do that as well as getting two bucks. For mystics, they have to draw tokens and hope for symbols, rewarding having Olive out and playing Jacqueline.
So why do we still need emergency cache? It’s more niche, but for decks outside of green that need a lot of money, or blue characters that support more than they fight, or expensive purple decks that don’t do token manipulation...This card is efficient. And it can grow with your team: its (2) upgrade lets you draw a card, giving you four actions for the cost of one. And for 3XP, you can power chainsaws or alchemical concoctions.
So this card is still a Nefertiti. It’s a sometimes food, which makes sense because it’s not called “everyday cache.”