Evidence!

Bigger enemy, more clues. Simple, effective. If a little specific.

This is not a Bread & butter upgrade, it is'nt nearly catch-all enough. But it's a brilliant way to spend 2 XP in order to keep your deck synergy functional, I.E, rather than upgrading from Evidence! into something completely different, you get this small boost that keeps the card revelant in the long run.

This ought the be among the last 30-something XP you spend in a deck.

Tsuruki23 · 2559
"printed" health is meant literally? All effects on encounter cards like in "The Secret Name" (all non-weakness enemies gain +2 health) do not count? — Miroque · 25
Accursed Follower

This seems like a basic annoyance rather than a basic weakness. They aren’t going to kill you or blank cards or add doom; they are just going to sit in a corner and cackle at you, making your life just a little bit worse, and being a pain to get to and kill.

Always assuming you don’t have an use for Curse tokens (eg, The Eye of Chaos), in which case they are kind of nice to have lurking all Aloof off in a corner, like a nice aunt, except with more human hearts scattered about.

I suppose they could pick up doom from Mysterious Chanting and the like, so they might be more of a threat in some scenarios.

Yeah, much like Dread Curse, this doesn't really hurt that bad at all. I think it is slightly worse than Dread Curse in either a curse loving or curse apathetic scenario. In the former, you probably want a burst to fuel something, while in the latter, you'll likely just have more curse to deal with in the course of a scenario. But overall, pretty tame. — StyxTBeuford · 13029
Gregory Gry

I was considering this ally in my Winifred's deck, but he costs 3 resources to potentially gain 9, netting +6 resources. Putting 2 copies of "Watch This!" can also gain me +6 resources and help me with my skill tests. I think he might be worth it in a Leo deck, played for only 2 resources as a free action.

Ezhaeu · 50
Watch This can't soak horror! — MrGoldbee · 1473
You can also Calling in Favors to morph him into a discounted Leo de Luca. — StyxTBeuford · 13029
Using one card to make 6 resources sounds better than using two cards to make 6 resources -- twice as good, you might say. — Spritz · 69
Actually, Wini's ability does sort of mean that two committed cards have the same hand-size cost as one played card; I see what you're getting at. — Spritz · 69
Greg is pretty great. He can tank 2 horror, and help power up stuff like Well Connected/Money Talks, or just make playing Leo de Luca a lot easier after you eventually sacrifice him. — Zinjanthropus · 229
Emergency Cache

In the board game Seven Wonders, Nefertiti gives you four victory points for four bucks. Other leaders have more variable powers, but she is a good measuring point for whether or not something is worth four bucks.

It’s been three years since the last review of emergency cache. There are a lot of ways to get money in your deck now, so the question is… Is it still worth taking this thing?

The individually sold investigators added new ways to get money for blue yellow green and purple. For the first three, it’s relatively simple: take an action you would normally take (fight, investigate, or evade) and do that as well as getting two bucks. For mystics, they have to draw tokens and hope for symbols, rewarding having Olive out and playing Jacqueline.

So why do we still need emergency cache? It’s more niche, but for decks outside of green that need a lot of money, or blue characters that support more than they fight, or expensive purple decks that don’t do token manipulation...This card is efficient. And it can grow with your team: its (2) upgrade lets you draw a card, giving you four actions for the cost of one. And for 3XP, you can power chainsaws or alchemical concoctions.

So this card is still a Nefertiti. It’s a sometimes food, which makes sense because it’s not called “everyday cache.”

MrGoldbee · 1473
Trish Scarborough

Trish Scarborough is a green/yellow investigator and is equally good at both. Her ability is the best evasion ability in the game. No other character can exhaust an elder God with two bucks and zero actions by working a hunch. (She also gets a clue.)

And when she gets a few XP, money and clues pour from the sky. Lockpicks and Gregory means you’re starting at a +8 to get clues. If you have Lola Santiago too, you start at a +10. Plus, Lola’s fast ability means that if you have resources equal to the shroud location of where you are, You don’t have to worry about enemies spawning on you during the encounter phase. Your guardians will love you.

Her signature weakness is something your allies can deal with, or you can just see it as a two health speedbump. If you have Obfuscation, for two bucks and zero actions you can avoid even that consequence.

And if you want to play guardian angel, you can use “In the know” to leave enemies tapped all across the map.

Two willpower won’t get you far. Hopefully other people are there to deal with such petty trivialities as the encounter deck. If not, do yourself a favor and grab Quick Study. It’s always nice to have a few clues scattered around, anyway.

MrGoldbee · 1473
From what I understand about AoO timing, though, wouldn't the automatic evasion almost always be preceded by an attack of opportunity? Since investigating would trigger the attack before any clues are actually discovered. — TheDoc37 · 468
Having said that, I can see many different niche scenarios where you can either remotely investigate, investigate while someone ELSE is engaged with the enemy, or discover clues without an action. My friend plans on playing her for our next campaign, so we'll just have to see how many times these niche cases occur.... — TheDoc37 · 468
She is in my oppinion a made match for Stealth especially the xp version. It allows you a free disengage, leaves you free to investigate and disable the enemy after the fact. She obviously also works well with any free investigate or auto-collect trigger.. — Skeith · 2432
Question regarding her ability: If I am in a room with an enemy that is engaged with another investigator, can I use her ability to exhaust that enemy even if it is not engaged to her or am I left with only the "discover 1 additional clue at that location" part of her ability? — Big_Daddy_Rod · 1
That's the same question I came here for. I'll try to answer myself: the effect only asks that the enemy must be in your location. It doesn't require it to be engaged with you. So you can evade it (that is, exhaust it and disengage it from the engaged investigator, if any) even if it's not engaged with you. — Vittek · 1
Are you sure of this Vittek? I would think this would be not be legit rules-wise as quote "Unlike the fight and engage action, an investigator can only perform an evade action against an enemy engaged with him or her." I know this is an "automatic" evade, but I think it doesn't change this general rule for evading. — TomLady · 10
But yes, collecting an extra clue instead if there's another investigator currently engaged with an enemy would certainly work. — TomLady · 10
Regarding evading enemies engaged with another investigator: Yes, that works, at least per the ruling for Stray Cat. — itsthewoo · 1
But please see #decoy. It says that: "Automatically evade a non-Elite enemy at your location." So is it ok for me to evade an enemy which is already engaged with another investigator but in the same place with me? — aluminum · 1
Decoy's wording is the exact same as Stray Cat, so yes the same idea applies: you exhaust the enemy and break its engagement without a skill test. — TheDoc37 · 468