Solemn Vow

With the recent release of the Winifred Habbamock pack, this card can be added to a combat-oriented rogue / guardian (Skids, Jenny, Leo, Zoey or someone else using Versatile) to be played in combination with Lonnie Ritter and Leather jacket: the fighter play Solemn vow under the control of an other investigator and then this investigator can transfer damage / horror to Leather jacket / Lonnie Ritter respectively and then for 1 resource the fighter heals both his assets.

AlexP · 271
Lonnie can already heal off of allies' jackets. — MrGoldbee · 1484
But she can't heal off their faces, which this can transfer from. It's a bit techy, but it gives your allies a little freedom to run off on their own. — SGPrometheus · 841
Lonnie requires your allies to have armor with 2+ health, that's not everyone's thing. Seeker doesn't even have one. So Solemn vow it to your own armor or Jessica is a good alternative. — Django · 5148
Return to The Devourer Below

I have expend all the morning fighting Umordoth in the Vault of Earthly Demise. We wanted to play the Return to the Night of the Zealot without sacrificing Lita Chandler in hard mode. 2 players. We arrived to the conclusion that the Vault is a card too powerful that makes this impossible. We need more characters or an easiest difficulty. But even with more dakka increasing the combat stat of Umordoth seems a bit unbalanced. Maybe we can fight once or two times against a 6-8 combat stat, but to defeat it we need many combat rounds. Is impossible to sustain many fights againts these numbers. So basically my review of this card is that we need to read the text as: "Kill Lita Chandler, don't even try to challange me, you weak humans." Has been fun though.

Matamagos · 4
Or maybe the point is that you actually have to go for R1? R2 is famously easy in the original scenario! Have a plan; R1 is possible! — Death by Chocolate · 1488
R2 is also possible in the "Return to", but you need to build your deck specifically for this one task. One cheesy strategy is to play Renfield and amass ridiculous amounts of resources (since you don't really care about doom in this scenario after Umordoth already appears, you can gain lots and lots of resources with Renfield). Then use these resources to boost your skill values in order to successfully attack. Supplement this with some testless damage options and some soak/damage and horror cancellation to stay alive long enough and it is possible to beat this 8/20 (given two players) stat monstrosity. — PowLee · 15
I did it with Tony in Hard last week. There is a deck for it. I took Dynamite, Marksmanship, Dodge and his Colts with a lot of ammo cards. It would have been a lot easier if Ursula hadn't perished since she had the Bow and Blood-Rite. Tony had to do all 18 damage. The deck name is - Tony Morgan - The Devourer Meets Its Match. — The Lynx · 993
You could advance the act to reduce the vault's bonus. Or spend a few XP as guardian to get cheap fight boosts, like ace of sword, 2x reliable. Also take 1-2 beat cop and/or grete (2x charisma). With base fight 4, you should have around 10 combat as most XP weapons grant +2 or more. — Django · 5148
Jim Culver

Jim’s weakness, Final Rhapsody, used to be a rough setback. Now, with the Innsmouth Conspiracy, you can mitigate it. Fill the bag with blessings and curses, draw five tokens, and take much less damage than before.

There’s not much else to say, except that Jim’s Trumpet scales well with more players. More players means more tokens, with four people out it’s likely that you’ll trigger every turn, especially if you bring Olive McBride on the road.

MrGoldbee · 1484
The Council's Coffer

Don't play with Mandy on your team, because her weakness cancels the search. (For some reason a review must be 200 characters or more. So you didn't need to read this, but I had to write it. You can stop reading now. I'm serious, it's not necessary.)

Well, only if she hasn't already triggered her weakness, which is ridiculously easy to do turn before turn 3. — StyxTBeuford · 13049
With Mandy's reaction ability, one investigator may play 2 cards without cost. Also, Mandy can avoid canceling by searching her 'discard pile'. — elkeinkrad · 500
If you play Mandy you have much more efficient ways to search decks for cards anyways, this is just a waste of XP and actions. — PowLee · 15
Has anyone played this and been happy with the result? I can see it being a kind of fun puzzle quest, but you'd want to save it for later scenarios to get out high-cost cards fast and free, but then yiou risk not finding it or having the actions to activate it.... — LivefromBenefitSt · 1083
I’ve never run it, but honestly I just find it extraordinarily boring from a flavor perspective. — Death by Chocolate · 1488
Yeah I'm not at all saying this is anywhere close to a decent card- the amount it asks of you and the amount it returns are very disproportionate. Tutoring is really powerful in some card games where card draw is more limited and decks are larger, but it's not uncommon to see your entire deck in a given scenario of Arkham. So... I don't get what the point of this card is either. But, if you did want to run it, Mandy is probably the best case scenario since you can have someone grab 2 things instead of 1. — StyxTBeuford · 13049
OK, Styx, that is Grade A jankery right there — LivefromBenefitSt · 1083
Radiant Smite

Read this too fast and you’ll miss an amazing Nathan card. It’s that third word, “may“. So you can use your boxing glove bonuses and whatever else you have in order to lay the smack down on some weird fish creatures. Of course, there’s not much in your kit that generates those kind of tokens, but if you have a survivor or sister Mary going that route, there’s a lot of fun to be had. Holy boxing.

MrGoldbee · 1484
Looking like a great card for Mateo. He can have in scenario 1 with his starting 5xp. Yorick is also potential since he runs guardian / survivor & already loves rite of sanctification — Calprinicus · 6291
Mateo can attach to Dayana and has access to Keep Faith as well. Noice. — BlankedyBlank · 23
Potentially good for Calvin, as you can choose between using willpower or combat depending on whether you have more damage or horror. — Zinjanthropus · 229