This is really good in Jim, particularly in TFA and Carcosa due to the nature of their Chaos bags. Both bags have a tendency to just be Skulls + 1 other symbol based on your route.
Let's look at Echoes of the Past on Hard. For Jim, assuming he has Recall the Future in play and names the Cultist/Tablet/Elder Thing (whichever there is two of in the bag, which is how the bag will be unless you Doomed out at the party), the bag is:
7/17: 0 or greater
2/17: -1
4/17: -2
2/17: -3
1/17: -4
1/17: -5
And as always, 1/17: auto fail
Assuming for another investigator that the Skull is passed when at -2 you're looking at a change from 64.7% success to ~76.5%. That is quite the gain, and Jim pulls significantly further ahead once the Skulls breach -3, which isn't unheard of in this scenario after the mythos phase.
The thing is this card effectively gives you that same ~12% boost to your success rate until you actually need it. It's just like Lucky! in that sense.
Lucky! is more powerful per use of course, but you don't get it back every single turn. Playing more aggressively against the odds and knowing you have a way to get there anyways allows you to conserve your resources and gain tempo.
Just be careful to name a token that will actually make you pass a given test. Recall is not optional. If you call your shot, you get your +2 so make it something that actually counts. Especially vs Mythos tests you might not care about, try to name something you only have a 1/17 or so pulling.
Still, I encourage you all to try this in your Mystics and off-class Mystics. Lucky! is a genuine consideration in any deck that can take it, so don't sleep on Recall if your deck building restrictions don't allow taking it.