Quantum Flux

It's an amazing pick for Dunwich Legacy to counter certain nasty treacheries and even final boss. You definitely should pick 2 copies for anyone who can have this card via deckbuilding options. You can even buy Versatile to have it on anyone. Even if it didn't find good usage during scenario, you still can submit it to skill test

Svyatoslav28 · 37
Elle Rubash

It only checks 1 or more doom at the moment of attaching/swapping, so if you already managed to get 2 assets attached and then the agenda wipes off all the doom (one doom just does not count towards the threshold, but still in play and to be removed), now you can use clean assets that are already attached which could be handy in agenda with tight doom threshold.

5argon · 10154
Use true magick with blood pact 0 so you can attach it here and gain the bonus to all other spells as welllä — Django · 5078
I read that you can attach a permanent asset to Elle, for example, Blood Pact. What will happen to it if Elle dies? All attached cards should be discarded, but will the permanent be discarded? — Pr1celess · 1
Per the latest FAQ, Section 1.29, you cannot attach Permanents to cards in your play area. — CSerpent · 126
When True Magick is attached to Elle, does it no longer take up slots or does it still take up a hand and arcane slot? — dapamdg · 1
@sargon I’m not sure I’m understanding your comment. The card says one doom on EACH attached asset does not count towards the doom threshold. That means if you have two attached assets with 1 doom each, then neither doom counts towards the threshold. Obviously, if one of the attached assets has 2 doom, then only one of those doom doesn’t count. — rainman1646 · 2
"Not without a fight!"

Just played with it on the repackaged Carcosa. I see this card as a chance to include 4x Unexpected Courage but the 3rd and 4th copy will be underpowered. In practice you either cannot use it or get 2 icons. The benefit of this card is not the possibility to get 3+ icons, but to save deck space for flex character that needs a lot of non-skill cards after fully upgraded, so quite niche but at least I know when it is needed. (e.g. Only 2x Unexpected Courage and 2x "Not without a fight!" remains to make it the most almost-wild concentrated, ensuring that when you draw one, it better be multi-purpose.)

It feels similar to Rise to the Occasion, which need a complicated condition of character with low base but with some asset buffs on top to win the test with the +3 commit effect. And that one can only be committed to yourself as well.

A little tech is to make the lead investigator be someone with this card so there is a chance to draw enemy encounter and get engaged (or try forcing this with On the Hunt), and now you can commit this card to help investigators at the same location. One other tech I found is to find scenario Parley action that test , which you can ignore AoO. Finally when using Survival Instinct to get away from multiple enemies, that many enemies will help boost the success rate.

5argon · 10154
Neither Rain nor Snow

There is a certain official scenario where, on the back of the last card in the agenda deck, it just says "all investigators take 100 horror (cannot be cancelled or ignored)" as a means to eliminate everyone and end the scenario.

Imagine that Stella and Roland are doing this scenario and that Roland (who is In the Thick of It) has an Enchanted Armor in play when this last agenda card is flipped. Roland assigns all 100 horror to Enchanted Armor and then has to "Test Willpower (100), if failed, discard Enchanted Armor and reassign the 100 horror", but Stella commits Neither Rain Nor Snow to this test. What happens? Roland should survive, right? Does scenario just continue forever, without an agenda deck?

belphagor · 8
Rules as written, yes, you just continue the scenario, since not all investigators have been eliminated and you haven't resolved a ->R# effect. I suspect that if someone were to contact FFG about this, however, they would issue an errata adding the word "direct" to the agenda card in question. — Thatwasademo · 58
There’s cards with unlimited soak like deny existence and effects for auto success on tests… — Django · 5078
@ Django: "Deny Existence" does not work. Like quoted in the review, the agenda says "cannot be cancelled or ignored". — Susumu · 366
Oh, it infact says "cannot be prevented", which likely should aply regardless for DE. However, with EA you technically take the horror before failing the test, so RAW this should work. — Susumu · 366
Sin-Eater

The limit of this card is that you can gradually move 1 doom each turn, so the incentive is to try to "eat" as many as possible in one go when you spend without agenda advancing first.

I am thinking of a combo with Seal of the Elder Sign for Amina Zidane (She should be able to take it?), which can move multiple doom to Sin-Eater. Controllable means you can plan to be greedier with cards that could endlessly fill itself with dooms like Blood Pact or David Renfield. effect is also not limit to the asset but any card at your location, so could be cool to team up with other investigators or enemy/location doom added by scenario.

Permanent is an asset, and asset is at the location according to the rule.

While an investigator is at a location, that investigator, each of his or her assets, and each card in that investigator's threat area is at the same location.

5argon · 10154
Upgraded Sign Magick seems like the strongest synergy. All but negates its biggest drawback. — Maseiken · 1
You mean: exhausting it? But to use S-E on SM, you would need to first get doom on SM, which is possible for Amina or on a test committing Ghastly Possession, but still quite a restriction. Or did you mean "True Magick", rather than SM, to add another charge? (Still the same limitation applies.) — Susumu · 366
it was meant as that you use sign-magicks extra action trigger to use sin-eaters doom removal action — niklas1meyer · 1
If you are looking at using this to clear doom of of a few assets, play Moonlight ritual from lvl 0. It is a spell, so can be found with a few different cards. Sin Eater is all about redying that exhausted card.. to do whatever that thing it needs to exhaust again. — techoatmeal · 15
I believe the process would work as such: — zman7791 · 5
Example: — zman7791 · 5
Cards in play: Sin-Eater, Alyssa Graham, Sign Magick, Sixth Sense (any action ability would do fine). Use Alyssa’s ability (0 actions spent), exhaust her, and place 1 doom on Alyssa. Use Sin-Eater’s ability (0 actions spent), exhaust it, and move 1 doom from Alyssa to Sin-Eater. Ready Alyssa. Use Sixth Sense (1 action). Use Sign Magick’s ability, exhaust it, and use Sin-Eater’s action ability (without cost) to remove the doom from play. — zman7791 · 5