Preston Fairmont

“My money, my legacy, my problem. Let me handle it in my own way."

Me and a buddy did a Diana/Preston run of the TCU. I must’ve read that quote a dozen times on his player card. And it’s absolutely true.

You can’t play Preston like other investigators, that’s clear from his stat line. Decades of indolence have left the millionaire dumber, slower, weaker and less willful than almost anyone else investigating the mythos. He doesn’t even use guns, finding most of the rogue illicit weapons too distasteful to consider.

But the years have left him far better at accounting. And whether you’re on the university campus or somewhere in space and time, being rich is all the power you need. Well Connected and Money Talks came with his set. Recent additions like dark ritual and faustian bargain mean that he can pay off his teammates and take care of the fallout indefinitely.

Once you get XP, you can use Lola and Delilah to buy your way to victory. Don’t forget an old key ring or other tools that let you lower the shroud of locations, those give you discounts.

But even with those bonuses, you’re gonna be facing tests you have no business passing. You might go with the Dark Horse route, convincing everyone you're an underdog while still taking family money. But that gets your stats to two, you’re still not gonna pass those willpower tests... But as a rogue, you don’t have to. Let the mystics play their upgraded wards of protection. First Watch and "I’ll handle this" are helpful from guardians. And you can always kick your feet up and say "You handle this one!". (Ironically, when I was playing with my buddy, Diana had a mob enforcer weakness. The easiest solution was always to have Preston pay him off for a single action.)

When you play as the millionaire, everything that you need can be bought. Cards that were once useless extravagances, like hard knocks or dig deep, let you pay to win.

So should you go rich or play dark horse? Take Ally cards with let me see that and Chance Encounter? Will you slot haste, grab the skeleton key?

It’s your legacy, your money, your problem. Go handle it your own way.

MrGoldbee · 1477
Only thing I would add is that Preston is super card dependent, so I recommend strongly that you run some sort of card draw engine. Drawing Thin, Rabbit's Foot, probably both. — StyxTBeuford · 13030
True! — MrGoldbee · 1477
Foolishness

+1 to all skills is pretty nice, and Dr. Fern can't take Crystalline Elder Sign, but this card is moderately expensive (although Carolyn has good economy, made better by targets for horror healing), slow to get moving (a whole turn of actions to get to full), and your ultra-valuable ally slot is filled with soak that you can't rely on too much. This, coupled with a signature weakness that usually ranges from alarming to deadly, makes Foolishness an expensive add to a Carolyn deck. Probably best to stick with the "box" signature set.

With more XP you can heal sanity more efficiently and gain ressources quicker, which makes the cat easier to trigger and the bonus is pretty good. — Django · 5116
I feel like this is one of those signature cards where it is cooler than it is effective (at least in regards to the weakness). Duke is cooler than Foolishness but having a pet as your companion that grants you +1 to all skills is so awesome. I will probably only play Carolyn with Foolishness now just because it is so cool. — The Lynx · 986
Only just now noticing that thematically, it really seems like the pairings of Carolyn's signatures should have been swapped... as in, if Rational Thought is a weakness, it stands to reason that Foolishness is a strength. — HanoverFist · 742
That is so brilliant as a comment I think I'm going to start doing it — Lailah · 1
To Fight the Black Wind

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

A very rare "attach to the agenda" signature weakness. Looking at the two elements, the effect and the discard condition, we get:

The effect: Attach to the current agenda. Carolyn takes a direct horror. If all horror generated isn't healed by the end of each round, add a doom to the agenda. While this weakness, like many, is pretty situational, it's still nasty in most settings, and can be scenario-ending. You never want to lose turns to "add doom" effects, and, unless you draw this at the Witching Hour or draw it on a low-doom agenda (or are lucky enough for all investigators to avoid or soak any horror), it's likely to cost you a couple of turns, especially since, if drawn during upkeep, the horror Carolyn takes from the card will generate a doom before anyone can heal it. The team can stick close and have Dr. Fern desperately heal instead of advancing the act, but that is its own kind of tempo hit, as is having everyone try to maintain their horror soak and own healing abilities. The only real mitigation is getting better horror healing (which Carolyn does as she gains XP) and have everyone mind their soak. This card is made slightly worse by the annoyance of having to track who gained horror each round.

The discard condition: Advance the agenda to which it is attached.

All in all, this is an above average signature weakness, maybe even way above in scenarios with high doom agendas.

Box vs book Since Foolishness, while cute as a button, is not the best Ally in the game, and this is a pretty harsh weakness, I suspect most players will choose the "box" over the "book" or including both in building a deck (the two signature weaknesses have a really bad synergy). Which is a pity, because I like the Dreamlands flavor.

With more XP you can heal sanity more efficiently (especially ancient stone - minds in harmaony with Mr. Rook). This makes it pretty trivial to heal horror and avoid this cards doom. — Django · 5116
Sorry for double post, Rook potentially allows you to choose when to get this card out, which is best when the agenda will advance anyway. — Django · 5116
There's always Alyssa Graham if you're really afraid of the weakness. Combo with Scroll of Prophecies to not have to worry about reshuffling it. Probably not worth the splash slots though, I suppose. — Zinjanthropus · 229
Came to look at this out of curiosity re: Live's sig-weakness-project, as I was wondering to myself "If you tier-listed all the weaknesses, which one WOULD be at the top?" Figured it'd probably be a tossup between this, and Crisis Of Identity. — HanoverFist · 742
It will be a while before I get to crisis of identity; I am only rating cards I have played fairly extensively or seen played extensively, and no one I know want sto play Lola.... — LivefromBenefitSt · 1073
Hypnotic Therapy

Pretty much what you want in a signature asset -- it makes Dr. Fern more of what she already is, adding a little card draw and the option for quicker healing. The test puts the breaks on a bit, but Carolyn should be able to pass it most of the time in Standard. At higher bag difficulties, you probably want to avoid unnecessary tests due to those nasty special tokens, so this would get used for the reaction ability most of the time, I expect.

This is paired with the less troublesome of Carolyn's signature weaknesses, and is definitely easier to put to use than Foolishness, so most plays will stick with the "box" over the "book" sets.

The <span class="icon-action"></span> ability isn't amazing considering the average [Carolyn Fern](/card/98010) deck will have plenty of better cards to do the job. However a once per turn <span class="icon-lore"></span> (2) test to heal 1 horror, draw 1 card, <span class="icon-reaction"></span> for 1 resource is great to have available when you want to preserve secrets/charges/etc on more powerful cards. — TenDM · 1
Rational Thought

This has been updated to match my "Signature Weakness Project." I have done my best to make sure that the original content isn't altered too much, out of respect for any comments.

A very investigator-focused signature weakness. Looking at the two elements, the effect and the discard condition, we get:

The effect: At the start of a campaign, this card eats up about 4 actions, blocks Dr. Fern from useful horror healing, and messes up her economy for at least 2 turns. Which is pretty severe. The only way to mitigate it is get better horror healing, which comes with XP. A the start, horror healing acceleration is limited to Logical Reasoning, Soothing Melody, and Hypnotic Therapy. As XP accrues, 2 point healing gets reasonably common (which can be boosted to 3 with Hypnotic Therapy), and Logical Reasoning (4) can clear it in one action, if you have 2 clues. Ancient Stone:Minds in Harmony (4) can even do it as a reaction, assuming you can get 4 secrets on it and draw 4 cards. I personally like the idea of Kerosene, just because it seems like such an extreme therapy.... In most cases, a reasonably experienced Carolyn will clear it in 2 actions, which is not too bad.

The discard condition: Heal 4 horror off it, which, as noted above, gets easier as XP accrues.

When you think about it, this is an average signature weakness, maybe barely above average at low XP.

Box vs book It's better than To Fight the Black Wind in most situations, and it's paired with a much more useful signature asset, so most player will chose the "box" pair rather than the "book" set or doubling up, especially since having this and the Black Wind out at the same time are a horrible synergy.