Dendromorphosis

I got this weakness while playing parallel Agnes and it's awesome. Literally reads "one free charge of your ability and nothing else 99% of the time".

I also got this weakness once in a big gun Mark deck and I've never been more scared of a stack of cards in my life.

Totally dependant on the deck you're running, from actually beneficial to absolutely detrumental.

Chillstad · 35
Dendromorphosis-phobia? — MrGoldbee · 1502
How is this a 'free charge' for Parallel Agnes? Sure, she might not have any hand slots in her deck, but since you can't assign damage to cards in your threat area I'm not seeing how this helps her. — Pseudo Nymh · 67
See ithrt — Django · 5172
Sorry for mistyping. See other reviews for arguments but you can assign damage to it. — Django · 5172
I have read through the other reviews and I see no official rulings cited, only user opinions. To be fair, I can't find a ruling that clearly states you can't assign it damage either. That said, I find it hard to believe that this one weakness (unlike literally every other weakness in the game) is intended to provide you a beneficial protection effect (especially with the inclusion of the free trigger ability on the card).. — Pseudo Nymh · 67
I think it being a player asset is clear that you can assign it damage, being a weakness does not change that. It in threat area and play area at the same time (there are other similar weaknesses like Minh or Daisies. Otherwise it wouldnt need the threshold alltogether and its ability could read: Take 1 damage, then discard dendro. — Django · 5172
I'm with Django on this one. If it couldn't be assigned damage, it wouldn't have a health value in the first place. — Nenananas · 273
I also agree Django's opinion. Dendromorphosis is weakness and *asset*. Thus, it is affected by both weakness and asset rule. Asset rule clearly states the damage assignment. — elkeinkrad · 505
“When an investigator draws a weakness with a player cardtype (for example, an asset, an event, or a skill weakness), resolve any Revelation effects on the card, and add it to that investigator’s hand. The card may then be used as any other player card of its type.”This is a weakness of the player card type and is controlled by the player.“When an investigator is dealt damage or horror, that investigator may assign it to eligible asset cards he or she controls. To be eligible, an asset card must have health in order to be assigned damage, and it must have sanity in order to be assigned horror.”Since you control the asset card Dendromorphosis, you can assign damage to it. — Jacksonsu · 1
This conversation prompted me to submit this question in the FFG rules form: "Hi! I have a question about Arkham Horror: The Card Game. Can I assign damage from an attack or treachery to the random basic weakness Dendromorphosis? Or can I only assign damage to Dendromorphosis through its own ability? Thanks!" According to the response I got, you cannot assign damage to Dendromorphosis except through the ability; "No. You cannot assign damage/horror to weakness assets in your threat area unless otherwise stated (meaning, besides the way described on Dendomorphosis)." — Soul_Turtle · 506
However this ruling doesn't seem correct by the rules of the game or given that Wounded Bystander exists, so I can't fault anyone for ignoring it. — Soul_Turtle · 506
Book of Psalms

In addition to the obvious usage with Blessed Blade, this is also a great pairing with The Hungering Blade.

Guardian decks rarely have extraneous space for hand slots, but if you've managed to equip Hungering Blade it tends to be your sole weapon. This is an option to heal horror on any character and improve the chaos bag in the bargain. Also thematic for Zoey, who loves the The Hungering Blade...

Pete's Guitar

If you told Jim mains a year ago that we were going to get a parallel investigator's instrument, they probably would have joked that it'd be Duke and not Jim's trumpet reworked. Please think of them when you use this card to heal horror without a skull or hand slot.

On the face of it, Pete's guitar seems incredibly strong. It's a 0 XP, slotless, testless, actionless card that can be used outside of your turn. It's hard to draw fair comparisons with other cards that either take up slots, require a test before moving, or both.

Move a non-elite enemy at your location or connecting location: This can be triggered after Hunter enemies move, but before they attack (player window 3.2), so you can either use it preemptively or as a last resort before the enemy hits you. It's easy enough to see this ability being useful in a few ways:

If the enemy does not have Hunter, then moving it to a location without investigators can remove its influence without putting it back in the encounter card rotation. Just don't do this with Cultists.

You can choose a connecting location, so if an enemy would hunt to you or another investigator you can push it further back. If that doesn't work, you could let it move in step 3.2, then move it to a location without investigators before step 3.3.

There is no engagement requirement, so you can move an enemy off of one character and onto the fighter, or just move it off of them altogether. There also isn't a non-weakness requirement for anyone with an enemy weakness.

This effect can work wonders in solo when you frequently only have one enemy on you, or in multiplayer where there is almost always an enemy annoying somebody.

Then clause: Due to the flexibility in the timing window as well as being able to move enemies that are already not on your location, this will often happen without much effort. It's hard to imagine many decks that don't benefit from a passive resource option or healing horror. Honestly the guitar would already be strong if it just moved enemies around, the horror and resource are just icing on the cake. At least Jim will always have Flute of the Outer Gods.

SorryLaurie · 612
Jim's trumpet is now reworked too. — MrGoldbee · 1502
Reality Acid

You should probably take Olive McBride for maximum randomness. Or try to control it with Premonition and then pick your weakness (with Friends in Low Places, interestingly both signature and weakness of Suzi have the same trait : Power) ?

Emmental · 150
If you want to draw your weakness controlled Mr. Rook or Daredevil would be better choices. — TCONE · 1
Live and Learn

The second answer from FAQ no longer valid: Question: Hello. Can you clarify interaction between Quick Learner and Live and Learn? In Live and learn faq you answered that "an action that is a skill test (such as Investigate or Fight) ends at the same time that the skill test ends". If i fail the first action and play Live and Learn my first action ended and new skill test is proceeding after first action - so, if I am right, it has no penalty from quick learner. Is it true?

To answer your question(s): No. The failed skill test and the test from Live and Learn are part of the same action, and would have the +1 difficulty from Quick Learner.

Sincerely, Alex Werner, FFG Game Rules Specialist

Arching · 7