Blur

I'm going to give this a try in Patrice Hathaway. It's a cheap spell she can get out that helps her deal with Watcher from Another Dimension. Plus, you get extra actions. I really really like extra actions to deal with hidden weaknesses / weaknesses / playing the things in your hand.

I'm also going to give this a try in Leo Anderson. Leo's lack of innate evasion where sometimes it is required makes this kinda a really interesting choice. HMMM. What a weird investigator.... uses Willpower from Guardian statline on a Rogue/Mystic card that lets you use agility, but Leo takes advantage of the card pool access...

chirubime · 28014
Good thought with Patrice. She can definitely use some more actions. My first thought was actually Finn, you can convert his bonus evade action into a generic action. — Zinjanthropus · 229
I've done leo anderson dirty fighting build with it, it was a thing on edge where you could get anju to help incase blur was out of tokens. — tophmittydragon · 1
Sweeping Kick

This event seems absolutely fantastic for Rita Young. An attack at skill value 8 is nearly guaranteed to succeed on standard against all but the strongest of enemies. And the auto evade afterwards means you can ping the enemy for a third point of damage or move for free! Not bad for 1 resource and 1 experience.

Also pretty good for Nathaniel Cho. It's a Spirit event, so he can look for it with his Boxing Gloves. There is a lot of competition for card slots in his deck tho.

Cpt_nice · 80
Totally missed that Rita can take this card! Nice!! — MiskatonicFrosh · 344
Good call! Makes sense as this is basically a more powerful version of Cheap Shot, which is already a good Rita card — Zinjanthropus · 229
Mark can also kick at 8 — SergSel · 371
I also really like this card in Skids. Adding his agility really compensates for his medium combat, will probably trigger "Succeed by X" abilities, and the auto evade synergizes with Rogue evasion tech. — DavidRyanAndersson · 54
Astronomical Atlas

This would be the fourth card that Parallel Daisy back has access to that Standard Daisy does not, the other three being Grimm' Fairy Tales, Scroll of Secrets (3) (Mystic), and Book of Shadows (3).

Of those three, Book of Shadows is by far the most interesting. Parallel Daisy back has access to the Archaic Glyphs spells, which use charges, rather than secrets (and so can't be recharged with Astounding Revelation). Book of Shadows could conceivably guarantee a use of Guiding Stones every turn, which is pretty strong. Where this starts to get really exciting, in my opinion, is with the Astronomical Atlas. Combining the extra icons + recursion from the Atlas with Practice Makes Perfect and you're well on your way to big commit Daisy deck that can just scoop up mountains of clues very consistently on higher player counts.

Graham · 111
And now the catalogue. — MrGoldbee · 1485
Also I believe Parallel Daisy can play True Magick? — robo224 · 1
Book of Shadows

There are 3 tomes that Parallel Daisy back has access to that Standard Daisy back does not: Grimm's Fairy Tales, Scroll of Prophecy (3) (Mystic), and Book of Shadows (3). Of those three, Book of Shadows is by far the most interesting. Parallel Daisy back has access to the Archaic Glyphs spells, which use charges, rather than secrets (and so can't be recharged with Astounding Revelation). Book of Shadows could conceivably guarantee a use of Guiding Stones every turn, which is pretty strong. Where this starts to get really exciting, in my opinion, is with the upcoming Astronomical Atlas, which allows you to commit the top card of your deck to a skill test and add it to your hand if you succeed. Add in Practice Makes Perfect and you're well on your way to big commit Daisy deck that can just scoop up mountains of clues very consistently on higher player counts.

Graham · 111
Book of Psalms, too, which is less interesting but opens up some minor bless build possibilities. — SSW · 216
So what are the other two cards besides Glyphes, Daisy want to slot into her arcane slots. Because just to recharge her Glyphs, any Daisy could take level 1. Sure from the second use on, this card let you save a resource, but without any use for the additional slot, this seems like a waste of XP to me. Sure, you could get the hand slot back with "Arcane Enlightment", but that makes the build even slower and more expensive. "Dream Enhancing Serum" might be an option, but one you want only one copy in play of. I agree, it looks better than the other new options for Parallel Daisy, but it has to compete with the old options, any Daisy can take, too. And there are a lot more nowadays. — Susumu · 381
@susumu Daisy takes Dream-Enhancing Serum if you haven't got tired of degenerated seekers. — Tzolkin1065 · 155
The hand slot also comes back with Astral Mirror. — AlderSign · 391
Mano a Mano

Ironically, most interesting for Carolyn Fern, as a 0-cost way to permanently and efficiently deal with smaller enemies spawning atop you (potentially even combining it with Beat Cop or other testless damage to handle 3-health enemies), as she typically doesn't have many enemy management options (especially not so cheap and guaranteed). Theoretically very useful if you want the deck to have more independence from other investigators, or if there's no enemy fighter on the team (e.g. playing solo).

Plus, you know, it's amusing. Who needs orderlies now?

(And definitely a useful card if going for a gimmick build with Meat Cleaver.)

anaphysik · 97
Carolyn Fern and her magic meat cleaver is not a gimmick, you take that back :-P — NarkasisBroon · 11