Universal Solvent

This card is quite a good reward if you're playing this mission as a side scenario, especially in seeker. Doesn't take up a slot, has situational obstacle removal and most of all it allows a main cluer to delete enemies in a single check. With higher education and some good economy cards (milan, crack the case) it becomes rather trivial to remove several enemies over the course of the scenario. Bonus points if you're Kate for that extra science asset.

snakkers · 1
Doesn't exhaust! — MrGoldbee · 1472
Stick to the Plan

If the Cards attached to "Stick to the Plan" may be played as if they were in your hand,but why them must facedown to "Stick to the Plan"?I have no idea,because i can't confirm those cards in "Stick to the Plan".

zhy · 2
You can always look at facedown cards, and return them facedown after looking. For reason why it was errata-ed to be facedown, they don't want those Event cards to be considered in play, even though they are relatively useless even when faced up (rule says Event cards can only be played from your hand), it still could future-proof unintended interactions. For example, if they aren't facedown you could use SttP to instantly gain many "different classes you control" from your Event cards for Synergy cards (like Gang Up). Or you can also trigger the reaction in Delay the Inevitable without playing it, and must resolve the Forced effect too. — 5argon · 10761
Take a look at Backpack, if Item Assets were attached and not being told to facedown that'd cause serious problem as in this game attachments are all fully functional. This design is used to create cards like Abigail Foreman, Trigger Man, Elle Rubash, Quickdraw Holster (which you can still use the gun after the holster had been exhausted). Also take a look at Tool Belt, which take different approach of just blanking the text box except Trait instead. Allowing interaction like discarding your tools in the belt for Crypt Chill, make them count for Synergy cards, or Kate Winthrop able to move her clues to Science / Tool assets in the belt. — 5argon · 10761
Unrelenting

This card eats for Silas Marsh! I was mostly using it to thin the chaos bag against the worst spooky tokens for my skill test, then after you draw a token, if you are going to pass (without the ? of unrelenting) use his ability to take it back into hand and return the tokens to the bag. Repeatable for most of a scenario. After a bit, I felt like I was cheating.

dlikos · 160
You are overlooking the even more incredible Silas trick where you use this to draw cards over and over. — OrionAnderson · 79
Matchbox

A little too strong for 0xp in my opinion.

  • Cheap, slotless, amazing in multiples
  • Enables the Survivor shroud reduction package to access even more locations
  • Self-discards for synergy with the Survivor recursion package.
  • Lasts for the entire turn, allowing for some crazy clue collection swings (or TSK concealed card cleanup)
  • Can be used on other investigators
mordequess · 84
It is a good card, but doesn't really do anything on its own and eats a deck slot. But yeah, I guess they could have omitted the multiplayer part. — AlderSign · 309
ya, when all four players light their matchboxes. Shroud valued trivialized. For seekers, Matchbox also makes Lantern a much more worthwhile card. — liwl0115 · 41
I would say four players would have a lot better things to do for 4 actions and 4 resources than to drop a location's shroud by 4 for the duration of one player's turn (it's turn, not phase), but it is a pretty funny mental image! — broccolio · 2
Deny Existence

I love this card. It's a catch-all defensive titan against so many different treacheries, particularly ones that cause you to lose resources or cards. A resource drain turned into a resource gain. It prints so much free economy you think hyper-inflation would kick in. If you're running low on health or sanity, this card suddenly tops you right back up, in better shape than before. Toss it on Dayana Esperence and suddenly you'll never have to worry about the mythos deck taking anything away from you for a while. This card has turned many dire situations into ones that incur one of the best feelings in Arkham LCG. The one where you smile at the Mythos deck and use its dastardly plans to play into your favor. This card is a turnabout machine, and can cost a middling 2 xp to upgrade between Down the Rabbit Hole and Arcane Research. I strongly consider this card in any investigator that has access to it, and it's a personal favorite whenever I get the pleasure of using it.

I largely agree, but the current rule about “for each / for only” often limits this card it to only canceling (and reverse) one damage, horror, discard, or resource loss. I think some players are choosing to simply ignore that rule, which I understand. But with it in place, 5 XP for a card that still won’t prevent me from dying to a horror or damage treachery in many cases is a lot to ask. — Holy Outlaw · 269
I suppose the main problem of this card is besides the rule "for each" is, that the level 0 version is quite as good as the 5 xp version. Also neither version of deny existence helps with effects from locations. — Tharzax · 1
But location cards are encounter cards, no? (from arkhamdb rules page: "Encounter Cards" vs "Scenario Cards" (added in FAQ, section 'Card Ability Interpretation', point 2.15) These two terms are used interchangeably to mean any non-player card used in a scenario, such as the contents of the encounter deck, locations, acts, agendas, the scenario reference card, etc.) — Gsayer · 1
Missed that. We just don't checked it. Thanks for the info. — Tharzax · 1
Afaik, the "for each" rule only takes place if there is a decisión. — Jota · 7
To explain it better, deny only works for 1 horror in crisis of faith, but it can cancel all 3 horror of rotten remains — Jota · 7
Deny Existence only works for 1 point if the effect has “multiple steps, a choice, or other contingencies.” Examples of treacheries they have ruled to not be ignorable by Deny Existence include Diabolic Voices, Terror Under the Pyramids, Swarm of Locusts, Terrible Secret, The Madness Within, Ruined Film, Chill From Below. — Holy Outlaw · 269
Not quite, you are right, that it does not work in full on a card like "Terrile Secret", but "Diabolic Voices" is resolved simultaniously. They also confirmed that in the FAQ: Q: I draw Diabolic Voices and I fail the test by 3 with 5 cards in my hand, including 1 Deny Existence. If I play Deny Existence at this point, how many cards can I ignore to discard? A: If you fail Diabolic Voices by 3, you can use Deny Existence to ignore all three of the discards, because the effect is “resolved simultaneously.” — Susumu · 371
They reversed that. — Holy Outlaw · 269
The Diabolic Voices ruling referenced isn't from the official FAQ but from the email account. It appears on the Diabolic Voices card page as 2+ years old (https://arkhamdb.com/card/05092). The ruling that they cannot be canceled at once was in the official FAQ document more recently (https://hallofarkham.com/wp-content/uploads/2022/08/ahc_faq_v20-compressed.pdf). Neither ruling is in the current FAQ. I have sent an email requesting an update and will post here if I get an answer. — Holy Outlaw · 269