Magnifying Glass

I thought if it could be possible to put It on the Backpack, and after used return It to the pack again? The cards at the Backpack can be used "as if they were in your hand.... What do you think? Is it correct?

Agonistes · 2
You can play the mag glass from the backpack no problem, but there is no way to put it back in the backpack after you've pulled it out once. The backpack is not your hand. Also, cards in the backpack can be *played* as if they were in your hand, not "used". There is a difference. — TheNameWasTaken · 3
(the difference being, to be clear, that you can't commit cards attached to backpack to a test, or discard them when a card effect tells you to discard cards from hand, etc) — Thatwasademo · 58
Wendy Adams

Wendy is an underdog. On paper, her stat line is defensive, since her high willpower can’t easily be turned into magic. (Not without stealing teammate’s cards, which is possible because mystics usually have duplicates.) But out of the box, she’s a 'Survivor most likely to Succeed.'

Rita can dodge and fight better. Stella can fail better. Yorick has amazing powers of recursion and can obviously slay better, and Silas gets more value out of skills. Patrice and Calvin have their own specialties...

But Wendy can look at the auto fail or a pull that would put doom on a nearby cultist and just say “nope". And after the Innsmouth conspiracy was revealed, this went from pretty great to amazing.

With Ancient Covenant, all you need to do is see a bless token and you’re succeeding. One copy of Keep Faith in your starting hand along with your amulet lets you add eight blesses to the bag, at the cost of four resources and one action… And Keep Faith returns to your deck.

Going off the orphan theme, Wendy can take On Your Own, and if she’s waiting to wait until the upkeep phase, can do the above combo for zero resources. Want allies? Borrow them with your rogue cards or chance encounter, paying two bucks less than they did to put them in to play!

Combined with favor of the sun, and Wendy can investigate a five-shroud location without needing lockpicks. With your picks, you’re going to trigger any rogue “succeed by” card you want, and if you need money to prime the pump, Faustian Bargain can be played twice! 10 bucks in three actions, shared with anyone in your space... then trap three of the curses with favor of the moon.

You could even build a gimmicky fighting Wendy, with Eye of the Djinn in one hand and a Fire Axe in the other. Underestimate that at your own peril! Succeed at your leisure.

MrGoldbee · 1492
Interesting idea, wendy using "You owe me one" to play a mystics spell asset. Survivor does have enough will support but charges tend could be a problem witout twila. — Django · 5162
3-4 uses is probably plenty! — MrGoldbee · 1492
Empower Self

I'm imagining two best uses for these cards.

1)Beefing up investigators who already have 3 in a stat, such as Diana's strength, Luke's evasion, Jim's intellect, etc. so they can pass basic tests that don't let them use spells to swap stats - most notably those on treacheries or scenario cards.

2)Giving the option to commit out-of-class skills to Mystic staples for power plays. Deduction onto Rite of Seeking, Vicious Blow onto Shriveling, etc.

Time4Tiddy · 249
For the first use case, Mind's Eye with Sign Magick works much better. — suika · 9511
deduction & sixth sense(4) may be great combo. — elkeinkrad · 501
@suika Not necessarily - You're now talking about a hand slot and both arcane slots and Sign Magick is harder to search. Plus, Mind's Eye can run out. I think there is a good case for Empower Self, especially for Mystics with two 3s in off-stats and only a 4 (or lower) in their base will. (Jim, Diana, Mateo, Luke). These investigators are often using out of class hand items and don't use will for every test. — Time4Tiddy · 249
There's not a lot of basic tests that you have to pass, so the limited charges isn't that big of a deal. And Sign Magick is still easier to search for than the single copy of Empower Self (stat), and Will is probably boosted via Rosary Tarot Renfield (or Cameras) anyway. About the only disadvantage, as you say, is that it doesn't work well with say Enchanted Blade. — suika · 9511
I'm still not sold that Mind's Eye + Sign Magick is the best solution for everybody. Diana plus Beat Cop or Luke plus Alyssa have a 4 in the off stat they are most likely to be using with out of class cards. Getting that stat to a six and committing other cards, like Eureka, Vicious Blow, would be more effective than pushing Will. Jim has a lot of options given his flexible 0 slots. Marie could actually do better with Intellect than Will in some cases. I agree for Mystics with 5 will, this isn't a great swap, but I see benefit for any/all of the 4s. — Time4Tiddy · 249
It's definitely not the best solution for everyone, my comment pertains only for the first use case. If you're getting milage out of the second use case, allowing you to commit Deduction, is the one advantage that Empower Self has. The only problem is trying to find the single copy of it in your deck for that purpose. — suika · 9511
Coup de Grâce

A fun upside: you can combine this with the Chuck Fergus to play it fast & free at the end of your turn. if you’re going to run Chuck, this card goes from “sometimes it’s useful with quick thinking or against aloof enemies“ to "an enemy dies and you draw a card."

MrGoldbee · 1492
While I would love this to work, I don't think it's true. Chucks reaction says "When you play a (...) event, (...)" you can make it fast. If it's not your turn, you can not play Coup de Grace in the first place, so unfortunately you can not make it fast with Chuck. — Darth Sithius · 1
Rather cinematic, even. The cultist lay bleeding on the ground. Jenny answered Chuck's gaze with a nod and turned to leave. Fade to black over muffled gasps.... — housh · 171
You can play it as a free 4th action, at least. — MrGoldbee · 1492
I liked using it after "Sneak Attack" (2) vs. "The Man in the Pallid Mask", though Chuck can make only one of the the two events free and fast, if you play them in one round.. — Susumu · 381
I'd love to use this during someone else's turn, but 2 for Swift Reflexes and 2 more for this card is too much for anyone but Preston to afford. — Pinchers · 132
You can absolutely play Coup de Grâce with Chuck outside of your turn. The effects are applied before the card is played (via Fence's FAQ), so you can reduce the cost of this card by 2 and make it fast. If there is no play restriction, you can play this event during any free trigger window. — toastsushi · 74
Thanks for pointing this out toastsushi. Quoting the Fence FAQ: "Fast assets can be played in any player window during your turn, including the one after your last action is taken. Fence gives the card fast before it is actually played, so this is taken into account during its initiation sequence." The wording on Fence and Chuck is the same, so we can apply the same rule clarification and use Chuck to play Coup de Grace in another players turn. — Darth Sithius · 1
As far as Chuck not being able to make more than one event fast per round, consider that Jenny, Skids, and Guardian Tony can all take Inspiring Presence. they can also all take Dynamite, which is one of the absolute best Chuck targets — Zinjanthropus · 230
Improvised Weapon

This one is for Survivor Tony as a precursor to Brute Force.

Anyone else would prefer to play an actual weapon, but Tony's always been plagued by a lack of good weapons early to the point where he'd consider Kukri. The .41 Derringer's great but the Mauser C96 has a tendency to jam. This is when Tony needs to Improvise. Tony's rich enough that he won't mind paying 1 resource just for a +1 for the followup +1 +1 damage.

suika · 9511
Tony’s 5 combat means he can use Switchblade (0) and Knuckleduster way better than any previous Rogue. They’re certainly in line before the Kukri. — Death by Chocolate · 1489
@DbC, not on Hard or Expert for sure — suika · 9511
Kukri was a serious consideration before Mauser happened, and Lonnie+Jacket makes Knuckleduster a lot less risky. That said, I think Improvised Weapon is solid for him. I dont typically take it because Act of Desperation, Look What I Found, and Lucky with Resourceful, Stunning Blow, Take Heart, and Live and Learn all being competitive. Winging It is another good shout for him, easily replaced by Sharp Visions. — StyxTBeuford · 13049
Chuck could make this fast — Zinjanthropus · 230